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Git Commits -> Revision 58528bc
Revision 58528bc by Bastien Montagne (master) December 7, 2011, 15:55 (GMT) |
More fix for snapto in Pose mode: * The code for snap to grid was completely wrong (only x pos of chan was affected�?� by z computed value!), and the same problem as with snap to cursor was present (using armature_loc_pose_to_bone is wrong here). Also, computing nearest grid point in world space! Else, it generally ends up completely out of grid, due to object transforms... * Small cleanup of code (uneeded vars and copying). |
Commit Details:
Full Hash: 58528bca3662802d8b7aa5e9f5c7b2d3dce885ab
SVN Revision: 42491
Parent Commit: 4e48c7d
Lines Changed: +42, -48
1 Modified Path:
/source/blender/editors/space_view3d/view3d_snap.c (+42, -48) (Diff)