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Git Commits -> Revision 5a0de72
Revision 5a0de72 by Benoit Bolsee (master) May 12, 2009, 19:48 (GMT) |
BGE performance: allow to create display list on meshes with modifiers but without armature and shape keys. These modified meshes are static and can be put safely in a display list. As the rendering of modifiers is done in direct openGL call, it results is a bit performance boost. |
Commit Details:
Full Hash: 5a0de728b0a6a4b916f88554322cc56884f17ad8
SVN Revision: 20173
Parent Commit: 705764f
Lines Changed: +17, -6
6 Modified Paths:
/source/gameengine/Converter/BL_MeshDeformer.h (+1, -1) (Diff)
/source/gameengine/Converter/BL_ShapeDeformer.cpp (+4, -2) (Diff)
/source/gameengine/Converter/BL_SkinDeformer.cpp (+2, -1) (Diff)
/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp (+2, -0) (Diff)
/source/gameengine/Rasterizer/RAS_Deformer.h (+7, -1) (Diff)
/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp (+1, -1) (Diff)
/source/gameengine/Converter/BL_ShapeDeformer.cpp (+4, -2) (Diff)
/source/gameengine/Converter/BL_SkinDeformer.cpp (+2, -1) (Diff)
/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp (+2, -0) (Diff)
/source/gameengine/Rasterizer/RAS_Deformer.h (+7, -1) (Diff)
/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp (+1, -1) (Diff)