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Git Commits -> Revision 5b9bb68
Revision 5b9bb68 by Aaron Carlisle (master) June 23, 2020, 23:21 (GMT) |
UI: ShaderFX: Manually add X/Z labels for rim lighting These need to be labeled manually because offset is a #PROP_PIXEL. Matches other changes made in rBbb4cef71eeaf36aa61187d47b8a8ae06ba55f7c0 |
Commit Details:
Full Hash: 5b9bb688e79cc1d6e79a1d3f92c8d6deb3b6b064
Parent Commit: 49234c1
Lines Changed: +14, -2
1 Modified Path:
/source/blender/shader_fx/intern/FX_shader_rim.c (+14, -2) (Diff)