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Git Commits -> Revision 5edfa58

Revision 5edfa58 by Benoit Bolsee (master)
April 23, 2009, 07:37 (GMT)

Commit Details:

Full Hash: 5edfa584cdf04faa1f1a86207101a20596820779
SVN Revision: 19895
Parent Commit: 727cfb3
Lines Changed: +3278, -2635

2 Added Paths:

/source/gameengine/Converter/BL_ModifierDeformer.cpp (+150, -0) (View)
/source/gameengine/Converter/BL_ModifierDeformer.h (+97, -0) (View)

2 Deleted Paths:

/source/blender/python/api2_2x/point.c (+0, -523)
/source/blender/python/api2_2x/point.h (+0, -64)

236 Modified Paths:

/extern/Makefile (+4, -3) (Diff)
/Makefile (+8, -11) (Diff)
/po/Makefile (+25, -19) (Diff)
/projectfiles_vc9/blender/BPY_python/BPY_python.vcproj (+0, -8) (Diff)
/projectfiles_vc9/gameengine/converter/KX_converter.vcproj (+12, -4) (Diff)
/projectfiles_vc9/gameengine/rasterizer/openglrasterizer/RAS_openglrasterizer.vcproj (+7, -6) (Diff)
/projectfiles_vc9/gameengine/rasterizer/RAS_rasterizer.vcproj (+7, -6) (Diff)
/projectfiles_vc9/gameengine/videotexture/TEX_Video.vcproj (+0, -1) (Diff)
/release/scripts/lightwave_export.py (+9, -3) (Diff)
/source/blender/blenkernel/bad_level_call_stubs/stubs.c (+3, -2) (Diff)
/source/blender/blenkernel/BKE_DerivedMesh.h (+3, -0) (Diff)
/source/blender/blenkernel/BKE_scene.h (+1, -0) (Diff)
/source/blender/blenkernel/intern/constraint.c (+2, -0) (Diff)
/source/blender/blenkernel/intern/DerivedMesh.c (+19, -2) (Diff)
/source/blender/blenkernel/intern/image.c (+2, -2) (Diff)
/source/blender/blenkernel/intern/ipo.c (+1, -1) (Diff)
/source/blender/blenkernel/intern/Makefile (+1, -1) (Diff)
/source/blender/blenkernel/intern/modifier.c (+58, -38) (Diff)
/source/blender/blenkernel/intern/multires.c (+6, -5) (Diff)
/source/blender/blenkernel/intern/node.c (+2, -7) (Diff)
/source/blender/blenloader/intern/readfile.c (+17, -0) (Diff)
/source/blender/imbuf/intern/openexr/openexr_api.cpp (+11, -7) (Diff)
/source/blender/imbuf/intern/rotate.c (+2, -4) (Diff)
/source/blender/include/BIF_butspace.h (+84, -2) (Diff)
/source/blender/include/BIF_editseq.h (+1, -1) (Diff)
/source/blender/include/blendef.h (+1, -1) (Diff)
/source/blender/nodes/intern/CMP_nodes/CMP_normalize.c (+11, -8) (Diff)
/source/blender/nodes/intern/CMP_nodes/CMP_scale.c (+2, -2) (Diff)
/source/blender/nodes/intern/SHD_nodes/SHD_dynamic.c (+4, -2) (Diff)
/source/blender/python/api2_2x/BGL.c (+22, -3) (Diff)
/source/blender/python/api2_2x/doc/Library.py (+7, -2) (Diff)
/source/blender/python/api2_2x/euler.c (+133, -101) (Diff)
/source/blender/python/api2_2x/gen_utils.c (+1, -31) (Diff)
/source/blender/python/api2_2x/gen_utils.h (+3, -6) (Diff)
/source/blender/python/api2_2x/Geometry.h (+1, -1) (Diff)
/source/blender/python/api2_2x/Group.c (+1, -1) (Diff)
/source/blender/python/api2_2x/Key.c (+1, -1) (Diff)
/source/blender/python/api2_2x/Mathutils.c (+328, -386) (Diff)
/source/blender/python/api2_2x/Mathutils.h (+21, -4) (Diff)
/source/blender/python/api2_2x/matrix.c (+121, -112) (Diff)
/source/blender/python/api2_2x/Node.c (+1, -1) (Diff)
/source/blender/python/api2_2x/quat.c (+186, -151) (Diff)
/source/blender/python/api2_2x/Scene.c (+4, -1) (Diff)
/source/blender/python/api2_2x/Texture.c (+1, -1) (Diff)
/source/blender/python/api2_2x/Types.c (+0, -4) (Diff)
/source/blender/python/api2_2x/vector.c (+179, -222) (Diff)
/source/blender/python/api2_2x/vector.h (+1, -2) (Diff)
/source/blender/python/api2_2x/Window.c (+5, -3) (Diff)
/source/blender/python/BPY_interface.c (+1, -0) (Diff)
/source/blender/render/intern/source/convertblender.c (+0, -1) (Diff)
/source/blender/render/intern/source/pipeline.c (+45, -4) (Diff)
/source/blender/render/intern/source/rayshade.c (+6, -5) (Diff)
/source/blender/src/booleanops.c (+1, -1) (Diff)
/source/blender/src/buttons_scene.c (+21, -17) (Diff)
/source/blender/src/drawobject.c (+1, -1) (Diff)
/source/blender/src/editseq.c (+1, -1) (Diff)
/source/blender/src/ghostwinlay.c (+6, -1) (Diff)
/source/blender/src/header_info.c (+3, -3) (Diff)
/source/blender/src/meshtools.c (+6, -6) (Diff)
/source/blender/src/sequence.c (+11, -0) (Diff)
/source/creator/buildinfo.c (+5, -5) (Diff)
/source/gameengine/Converter/BL_ActionActuator.cpp (+8, -6) (Diff)
/source/gameengine/Converter/BL_ActionActuator.h (+1, -0) (Diff)
/source/gameengine/Converter/BL_ArmatureObject.cpp (+6, -9) (Diff)
/source/gameengine/Converter/BL_ArmatureObject.h (+1, -1) (Diff)
/source/gameengine/Converter/BL_BlenderDataConversion.cpp (+13, -5) (Diff)
/source/gameengine/Converter/BL_DeformableGameObject.cpp (+5, -13) (Diff)
/source/gameengine/Converter/BL_DeformableGameObject.h (+1, -1) (Diff)
/source/gameengine/Converter/BL_MeshDeformer.h (+2, -1) (Diff)
/source/gameengine/Converter/BL_ShapeActionActuator.cpp (+5, -3) (Diff)
/source/gameengine/Converter/BL_ShapeActionActuator.h (+1, -0) (Diff)
/source/gameengine/Converter/BL_ShapeDeformer.cpp (+7, -8) (Diff)
/source/gameengine/Converter/BL_ShapeDeformer.h (+3, -3) (Diff)
/source/gameengine/Converter/BL_SkinDeformer.cpp (+35, -32) (Diff)
/source/gameengine/Converter/BL_SkinDeformer.h (+4, -3) (Diff)
/source/gameengine/Converter/BL_SkinMeshObject.cpp (+1, -1) (Diff)
/source/gameengine/Expressions/BoolValue.cpp (+1, -1) (Diff)
/source/gameengine/Expressions/EmptyValue.cpp (+1, -1) (Diff)
/source/gameengine/Expressions/FloatValue.cpp (+2, -2) (Diff)
/source/gameengine/Expressions/IntValue.cpp (+1, -1) (Diff)
/source/gameengine/Expressions/ListValue.cpp (+91, -68) (Diff)
/source/gameengine/Expressions/ListValue.h (+1, -0) (Diff)
/source/gameengine/Expressions/PyObjectPlus.cpp (+60, -16) (Diff)
/source/gameengine/Expressions/PyObjectPlus.h (+17, -12) (Diff)
/source/gameengine/Expressions/StringValue.cpp (+1, -1) (Diff)
/source/gameengine/Expressions/Value.cpp (+41, -39) (Diff)
/source/gameengine/Expressions/Value.h (+9, -9) (Diff)
/source/gameengine/Expressions/VectorValue.cpp (+1, -1) (Diff)
/source/gameengine/GameLogic/SCA_2DFilterActuator.cpp (+4, -2) (Diff)
/source/gameengine/GameLogic/SCA_2DFilterActuator.h (+1, -0) (Diff)
/source/gameengine/GameLogic/SCA_ActuatorSensor.cpp (+5, -1) (Diff)
/source/gameengine/GameLogic/SCA_ActuatorSensor.h (+1, -0) (Diff)
/source/gameengine/GameLogic/SCA_AlwaysSensor.cpp (+5, -1) (Diff)
/source/gameengine/GameLogic/SCA_AlwaysSensor.h (+1, -1) (Diff)
/source/gameengine/GameLogic/SCA_ANDController.cpp (+5, -1) (Diff)
/source/gameengine/GameLogic/SCA_ANDController.h (+1, -0) (Diff)
/source/gameengine/GameLogic/SCA_DelaySensor.cpp (+5, -1) (Diff)
/source/gameengine/GameLogic/SCA_DelaySensor.h (+1, -0) (Diff)
/source/gameengine/GameLogic/SCA_ExpressionController.cpp (+1, -1) (Diff)
/source/gameengine/GameLogic/SCA_ExpressionController.h (+1, -0) (Diff)
/source/gameengine/GameLogic/SCA_IActuator.cpp (+1, -0) (Diff)
/source/gameengine/GameLogic/SCA_ILogicBrick.cpp (+6, -10) (Diff)
/source/gameengine/GameLogic/SCA_ILogicBrick.h (+1, -1) (Diff)
/source/gameengine/GameLogic/SCA_IObject.cpp (+3, -0) (Diff)
/source/gameengine/GameLogic/SCA_IObject.h (+1, -0) (Diff)
/source/gameengine/GameLogic/SCA_ISensor.cpp (+8, -2) (Diff)
/source/gameengine/GameLogic/SCA_ISensor.h (+1, -0) (Diff)
/source/gameengine/GameLogic/SCA_JoystickSensor.cpp (+6, -2) (Diff)
/source/gameengine/GameLogic/SCA_JoystickSensor.h (+1, -0) (Diff)
/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp (+7, -4) (Diff)
/source/gameengine/GameLogic/SCA_KeyboardSensor.h (+1, -0) (Diff)
/source/gameengine/GameLogic/SCA_MouseSensor.cpp (+5, -1) (Diff)
/source/gameengine/GameLogic/SCA_MouseSensor.h (+1, -0) (Diff)
/source/gameengine/GameLogic/SCA_NANDController.cpp (+5, -1) (Diff)
/source/gameengine/GameLogic/SCA_NANDController.h (+1, -0) (Diff)
/source/gameengine/GameLogic/SCA_NORController.cpp (+5, -1) (Diff)
/source/gameengine/GameLogic/SCA_NORController.h (+1, -0) (Diff)
/source/gameengine/GameLogic/SCA_ORController.cpp (+5, -1) (Diff)
/source/gameengine/GameLogic/SCA_ORController.h (+1, -0) (Diff)
/source/gameengine/GameLogic/SCA_PropertyActuator.cpp (+5, -5) (Diff)
/source/gameengine/GameLogic/SCA_PropertyActuator.h (+1, -0) (Diff)
/source/gameengine/GameLogic/SCA_PropertySensor.cpp (+5, -1) (Diff)
/source/gameengine/GameLogic/SCA_PropertySensor.h (+1, -0) (Diff)
/source/gameengine/GameLogic/SCA_PythonController.cpp (+1, -1) (Diff)
/source/gameengine/GameLogic/SCA_RandomActuator.cpp (+4, -2) (Diff)
/source/gameengine/GameLogic/SCA_RandomActuator.h (+1, -0) (Diff)
/source/gameengine/GameLogic/SCA_RandomSensor.cpp (+7, -1) (Diff)
/source/gameengine/GameLogic/SCA_RandomSensor.h (+1, -0) (Diff)
/source/gameengine/GameLogic/SCA_XNORController.cpp (+5, -1) (Diff)
/source/gameengine/GameLogic/SCA_XNORController.h (+1, -0) (Diff)
/source/gameengine/GameLogic/SCA_XORController.cpp (+5, -1) (Diff)
/source/gameengine/GameLogic/SCA_XORController.h (+1, -0) (Diff)
/source/gameengine/Ketsji/BL_Material.cpp (+1, -1) (Diff)
/source/gameengine/Ketsji/BL_Material.h (+1, -2) (Diff)
/source/gameengine/Ketsji/BL_Shader.cpp (+4, -0) (Diff)
/source/gameengine/Ketsji/BL_Shader.h (+1, -0) (Diff)
/source/gameengine/Ketsji/CMakeLists.txt (+0, -2) (Diff)
/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageActuator.cpp (+4, -3) (Diff)
/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageActuator.h (+1, -0) (Diff)
/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.cpp (+5, -3) (Diff)
/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.h (+1, -0) (Diff)
/source/gameengine/Ketsji/KX_BlenderMaterial.cpp (+30, -1) (Diff)
/source/gameengine/Ketsji/KX_BlenderMaterial.h (+4, -1) (Diff)
/source/gameengine/Ketsji/KX_Camera.cpp (+5, -7) (Diff)
/source/gameengine/Ketsji/KX_Camera.h (+1, -9) (Diff)
/source/gameengine/Ketsji/KX_CameraActuator.cpp (+4, -2) (Diff)
/source/gameengine/Ketsji/KX_CameraActuator.h (+1, -0) (Diff)
/source/gameengine/Ketsji/KX_CDActuator.cpp (+4, -3) (Diff)
/source/gameengine/Ketsji/KX_CDActuator.h (+1, -0) (Diff)
/source/gameengine/Ketsji/KX_ConstraintActuator.cpp (+7, -3) (Diff)
/source/gameengine/Ketsji/KX_ConstraintActuator.h (+1, -2) (Diff)
/source/gameengine/Ketsji/KX_ConstraintWrapper.cpp (+7, -2) (Diff)
/source/gameengine/Ketsji/KX_ConstraintWrapper.h (+1, -0) (Diff)
/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp (+21, -10) (Diff)
/source/gameengine/Ketsji/KX_Dome.cpp (+141, -23) (Diff)
/source/gameengine/Ketsji/KX_Dome.h (+2, -1) (Diff)
/source/gameengine/Ketsji/KX_GameActuator.cpp (+6, -4) (Diff)
/source/gameengine/Ketsji/KX_GameActuator.h (+1, -0) (Diff)
/source/gameengine/Ketsji/KX_GameObject.cpp (+48, -81) (Diff)
/source/gameengine/Ketsji/KX_GameObject.h (+2, -14) (Diff)
/source/gameengine/Ketsji/KX_IpoActuator.cpp (+4, -0) (Diff)
/source/gameengine/Ketsji/KX_IpoActuator.h (+1, -2) (Diff)
/source/gameengine/Ketsji/KX_KetsjiEngine.cpp (+4, -8) (Diff)
/source/gameengine/Ketsji/KX_Light.cpp (+101, -151) (Diff)
/source/gameengine/Ketsji/KX_Light.h (+8, -0) (Diff)
/source/gameengine/Ketsji/KX_MeshProxy.cpp (+10, -3) (Diff)
/source/gameengine/Ketsji/KX_MeshProxy.h (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_MouseFocusSensor.cpp (+4, -0) (Diff)
/source/gameengine/Ketsji/KX_MouseFocusSensor.h (+3, -2) (Diff)
/source/gameengine/Ketsji/KX_NearSensor.cpp (+19, -32) (Diff)
/source/gameengine/Ketsji/KX_NearSensor.h (+2, -0) (Diff)
/source/gameengine/Ketsji/KX_ObjectActuator.cpp (+51, -39) (Diff)
/source/gameengine/Ketsji/KX_ObjectActuator.h (+1, -0) (Diff)
/source/gameengine/Ketsji/KX_ParentActuator.cpp (+5, -2) (Diff)
/source/gameengine/Ketsji/KX_ParentActuator.h (+1, -0) (Diff)
/source/gameengine/Ketsji/KX_PhysicsObjectWrapper.cpp (+4, -1) (Diff)
/source/gameengine/Ketsji/KX_PhysicsObjectWrapper.h (+1, -0) (Diff)
/source/gameengine/Ketsji/KX_PolygonMaterial.cpp (+18, -0) (Diff)
/source/gameengine/Ketsji/KX_PolygonMaterial.h (+4, -3) (Diff)
/source/gameengine/Ketsji/KX_PolyProxy.cpp (+5, -2) (Diff)
/source/gameengine/Ketsji/KX_PolyProxy.h (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_PythonInit.cpp (+141, -2) (Diff)
/source/gameengine/Ketsji/KX_RadarSensor.cpp (+16, -31) (Diff)
/source/gameengine/Ketsji/KX_RadarSensor.h (+2, -0) (Diff)
/source/gameengine/Ketsji/KX_RaySensor.cpp (+14, -11) (Diff)
/source/gameengine/Ketsji/KX_RaySensor.h (+1, -0) (Diff)
/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.cpp (+4, -1) (Diff)
/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.h (+1, -0) (Diff)
/source/gameengine/Ketsji/KX_SCA_DynamicActuator.cpp (+4, -4) (Diff)
/source/gameengine/Ketsji/KX_SCA_DynamicActuator.h (+1, -0) (Diff)
/source/gameengine/Ketsji/KX_SCA_EndObjectActuator.cpp (+4, -2) (Diff)
/source/gameengine/Ketsji/KX_SCA_EndObjectActuator.h (+1, -0) (Diff)
/source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.cpp (+4, -3) (Diff)
/source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.h (+1, -0) (Diff)
/source/gameengine/Ketsji/KX_Scene.cpp (+58, -19) (Diff)
/source/gameengine/Ketsji/KX_Scene.h (+2, -4) (Diff)
/source/gameengine/Ketsji/KX_SceneActuator.cpp (+8, -5) (Diff)
/source/gameengine/Ketsji/KX_SceneActuator.h (+1, -0) (Diff)
/source/gameengine/Ketsji/KX_SoundActuator.cpp (+4, -2) (Diff)
/source/gameengine/Ketsji/KX_SoundActuator.h (+1, -0) (Diff)
/source/gameengine/Ketsji/KX_StateActuator.cpp (+5, -3) (Diff)
/source/gameengine/Ketsji/KX_StateActuator.h (+1, -0) (Diff)
/source/gameengine/Ketsji/KX_TouchSensor.cpp (+12, -4) (Diff)
/source/gameengine/Ketsji/KX_TouchSensor.h (+2, -0) (Diff)
/source/gameengine/Ketsji/KX_TrackToActuator.cpp (+4, -0) (Diff)
/source/gameengine/Ketsji/KX_TrackToActuator.h (+1, -2) (Diff)
/source/gameengine/Ketsji/KX_VehicleWrapper.cpp (+4, -0) (Diff)
/source/gameengine/Ketsji/KX_VehicleWrapper.h (+1, -0) (Diff)
/source/gameengine/Ketsji/KX_VertexProxy.cpp (+5, -2) (Diff)
/source/gameengine/Ketsji/KX_VertexProxy.h (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_VisibilityActuator.cpp (+4, -2) (Diff)
/source/gameengine/Ketsji/KX_VisibilityActuator.h (+1, -0) (Diff)
/source/gameengine/Ketsji/SConscript (+0, -2) (Diff)
/source/gameengine/PyDoc/KX_GameObject.py (+1, -1) (Diff)
/source/gameengine/PyDoc/Rasterizer.py (+43, -0) (Diff)
/source/gameengine/Rasterizer/CMakeLists.txt (+1, -0) (Diff)
/source/gameengine/Rasterizer/Makefile (+1, -0) (Diff)
/source/gameengine/Rasterizer/RAS_Deformer.h (+6, -1) (Diff)
/source/gameengine/Rasterizer/RAS_IPolygonMaterial.cpp (+30, -0) (Diff)
/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h (+10, -1) (Diff)
/source/gameengine/Rasterizer/RAS_IRasterizer.h (+1, -0) (Diff)
/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp (+39, -0) (Diff)
/source/gameengine/Rasterizer/RAS_MaterialBucket.h (+3, -0) (Diff)
/source/gameengine/Rasterizer/RAS_MeshObject.cpp (+13, -0) (Diff)
/source/gameengine/Rasterizer/RAS_MeshObject.h (+1, -0) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/CMakeLists.txt (+5, -0) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/Makefile (+5, -0) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_ListRasterizer.cpp (+23, -13) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_ListRasterizer.h (+5, -3) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp (+83, -0) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h (+1, -0) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp (+12, -0) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/SConscript (+2, -0) (Diff)
/source/gameengine/VideoTexture/BlendType.h (+4, -2) (Diff)
/source/gameengine/VideoTexture/Texture.cpp (+2, -1) (Diff)
/source/Makefile (+4, -1) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021