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Git Commits -> Revision 5f571e4

Revision 5f571e4 by Peter Schlaile (master)
May 6, 2006, 15:26 (GMT)
==Bugfix==

Made the frame boost from short to int (30000 -> 300000 frames) complete
by walking through the source and finally changing all frame-variables
to ints.

This should finally fix the framecounter warp around seen in some buttons.

If you step on any further problems that may arise starting from frame
32768 please just give me a hint and I'll fix it.

(Sorry about that, didn't know enough about Blender, when I did it the first
time...)

Commit Details:

Full Hash: 5f571e4ded613ac46242affa2cea90135077d323
SVN Revision: 7360
Parent Commit: 5a9b917
Lines Changed: +64, -62

14 Modified Paths:

/source/blender/makesdna/DNA_action_types.h (+3, -2) (Diff)
/source/blender/makesdna/DNA_actuator_types.h (+11, -13) (Diff)
/source/blender/makesdna/DNA_constraint_types.h (+3, -2) (Diff)
/source/blender/makesdna/DNA_image_types.h (+1, -1) (Diff)
/source/blender/makesdna/DNA_node_types.h (+2, -1) (Diff)
/source/blender/makesdna/DNA_object_types.h (+1, -1) (Diff)
/source/blender/makesdna/DNA_scene_types.h (+3, -4) (Diff)
/source/blender/makesdna/DNA_texture_types.h (+7, -5) (Diff)
/source/blender/python/api2_2x/sceneRender.c (+2, -2) (Diff)
/source/blender/src/buttons_logic.c (+8, -8) (Diff)
/source/blender/src/buttons_object.c (+6, -6) (Diff)
/source/blender/src/buttons_scene.c (+2, -2) (Diff)
/source/blender/src/buttons_shading.c (+12, -12) (Diff)
/source/blender/src/drawnode.c (+3, -3) (Diff)
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