Blender Git Loki
Git Commits -> Revision 60bf6c1
Revision 60bf6c1 by Lukas Toenne (master) January 20, 2015, 08:30 (GMT) |
Fix for applying the bending randomness factor. A stupid hack is needed here, changing the way the factor is applied to angular bending springs. In cloth sim the bending factor of individual springs is applied as a mix value between the bending stiffness and a max value, but this max value isn't even used in hair sim so that approach becomes useless. Conflicts: source/blender/physics/intern/BPH_mass_spring.cpp |
Commit Details:
Full Hash: 60bf6c123fae87f8ced5c2f33a6c14cab50d94c2
Parent Commit: d031831
Lines Changed: +7, -3