Blender Git Loki
Git Commits -> Revision 648f2a6
Revision 648f2a6 by Mike Erwin (master) May 19, 2017, 15:09 (GMT) |
OpenGL: convert old texture2D calls in built-in shaders |
Commit Details:
Full Hash: 648f2a61ada53e07162efcf117e8b0269a55f5a8
Parent Commit: fa47437
Lines Changed: +10, -19
9 Modified Paths:
/source/blender/gpu/shaders/gpu_shader_image_alpha_color_frag.glsl (+1, -2) (Diff)
/source/blender/gpu/shaders/gpu_shader_image_color_frag.glsl (+1, -2) (Diff)
/source/blender/gpu/shaders/gpu_shader_image_depth_linear_frag.glsl (+1, -2) (Diff)
/source/blender/gpu/shaders/gpu_shader_image_interlace_frag.glsl (+2, -3) (Diff)
/source/blender/gpu/shaders/gpu_shader_image_mask_uniform_color_frag.glsl (+1, -2) (Diff)
/source/blender/gpu/shaders/gpu_shader_image_modulate_alpha_frag.glsl (+1, -2) (Diff)
/source/blender/gpu/shaders/gpu_shader_image_rect_modulate_alpha_frag.glsl (+1, -2) (Diff)
/source/blender/gpu/shaders/gpu_shader_image_shuffle_color_frag.glsl (+1, -2) (Diff)
/source/blender/gpu/shaders/gpu_shader_text_frag.glsl (+1, -2) (Diff)
/source/blender/gpu/shaders/gpu_shader_image_color_frag.glsl (+1, -2) (Diff)
/source/blender/gpu/shaders/gpu_shader_image_depth_linear_frag.glsl (+1, -2) (Diff)
/source/blender/gpu/shaders/gpu_shader_image_interlace_frag.glsl (+2, -3) (Diff)
/source/blender/gpu/shaders/gpu_shader_image_mask_uniform_color_frag.glsl (+1, -2) (Diff)
/source/blender/gpu/shaders/gpu_shader_image_modulate_alpha_frag.glsl (+1, -2) (Diff)
/source/blender/gpu/shaders/gpu_shader_image_rect_modulate_alpha_frag.glsl (+1, -2) (Diff)
/source/blender/gpu/shaders/gpu_shader_image_shuffle_color_frag.glsl (+1, -2) (Diff)
/source/blender/gpu/shaders/gpu_shader_text_frag.glsl (+1, -2) (Diff)