Blender Git Loki
Git Commits -> Revision 65a52fc
Revision 65a52fc by Erwin Coumans (master) August 22, 2005, 15:47 (GMT) |
- prepared for automatic game physics -> animation (ipo) conversion (this allows to use bullet for animation) - default the m_edgecode to 65535, the wireframe was invisible. when is the edgecode available again ? - added an extra condition, nearsensor is not yet working for bullet, but it crashed. |
Commit Details:
Full Hash: 65a52fc419a990036cdf77ccb8bc724b0aefa8b5
SVN Revision: 5173
Parent Commit: 838d938
Lines Changed: +484, -5
7 Modified Paths:
/source/gameengine/Converter/KX_BlenderSceneConverter.cpp (+461, -0) (Diff)
/source/gameengine/Converter/KX_BlenderSceneConverter.h (+7, -0) (Diff)
/source/gameengine/Converter/KX_ConvertSensors.cpp (+1, -0) (Diff)
/source/gameengine/Ketsji/KX_ISceneConverter.h (+7, -0) (Diff)
/source/gameengine/Ketsji/KX_MouseFocusSensor.h (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_NearSensor.cpp (+6, -3) (Diff)
/source/gameengine/Rasterizer/RAS_Polygon.cpp (+1, -1) (Diff)
/source/gameengine/Converter/KX_BlenderSceneConverter.h (+7, -0) (Diff)
/source/gameengine/Converter/KX_ConvertSensors.cpp (+1, -0) (Diff)
/source/gameengine/Ketsji/KX_ISceneConverter.h (+7, -0) (Diff)
/source/gameengine/Ketsji/KX_MouseFocusSensor.h (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_NearSensor.cpp (+6, -3) (Diff)
/source/gameengine/Rasterizer/RAS_Polygon.cpp (+1, -1) (Diff)