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Git Commits -> Revision 65a52fc

Revision 65a52fc by Erwin Coumans (master)
August 22, 2005, 15:47 (GMT)
- prepared for automatic game physics -> animation (ipo) conversion (this allows to use bullet for animation)
- default the m_edgecode to 65535, the wireframe was invisible. when is the edgecode available again ?
- added an extra condition, nearsensor is not yet working for bullet, but it crashed.

Commit Details:

Full Hash: 65a52fc419a990036cdf77ccb8bc724b0aefa8b5
SVN Revision: 5173
Parent Commit: 838d938
Lines Changed: +484, -5

7 Modified Paths:

/source/gameengine/Converter/KX_BlenderSceneConverter.cpp (+461, -0) (Diff)
/source/gameengine/Converter/KX_BlenderSceneConverter.h (+7, -0) (Diff)
/source/gameengine/Converter/KX_ConvertSensors.cpp (+1, -0) (Diff)
/source/gameengine/Ketsji/KX_ISceneConverter.h (+7, -0) (Diff)
/source/gameengine/Ketsji/KX_MouseFocusSensor.h (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_NearSensor.cpp (+6, -3) (Diff)
/source/gameengine/Rasterizer/RAS_Polygon.cpp (+1, -1) (Diff)
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