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Git Commits -> Revision 6a59814

Revision 6a59814 by Dalai Felinto (master)
February 10, 2012, 07:52 (GMT)
bge font objects: fix for difference in size when object has a parent
for after 2.62 I would like to try if using doubles would help to increase the precision here.

Also now that the mipmap patch is reverted we may want to look at this problem from a different perspective.
RES could be calculated taking the object size in relation to the camera (i.e. size and distance, ignoring rotation).
That may solve both problems of wrong resolution and lack of smoothness.

For the time being users still need to use object.resolution to fine tune the rendered text.

Commit Details:

Full Hash: 6a598148a7f42d7ef6496ed1b8f63178eb7ebaba
SVN Revision: 44015
Parent Commit: 17dadff
Lines Changed: +3, -3

1 Modified Path:

/source/gameengine/Ketsji/KX_FontObject.cpp (+3, -3) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021