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Git Commits -> Revision 6d63446
Revision 6d63446 by Jorge Bernal (master) June 15, 2015, 22:05 (GMT) |
BGE: Fix for precision lost in setBackground/getBackground at Video Texture Now internally the variables are processed as floats avoiding int->float->char conversions that are causing precision lost. A check for int numbers is maintained to keep compatibility with old behaviour. Reviewers: ben2610, campbellbarton, moguri, hg1 Reviewed By: moguri, hg1 Subscribers: campbellbarton Projects: #game_engine Differential Revision: https://developer.blender.org/D1301 |
Commit Details:
Full Hash: 6d634467104fc53701d77c7aeb1382a3c198b6d2
Parent Commit: 53e3e46
Lines Changed: +31, -20