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Git Commits -> Revision 700c40e

Revision 700c40e by Alexander Romanov (master)
December 26, 2015, 21:15 (GMT)
OpenGL: stipple support added to basic GLSL shader

The is intended to replace the deprecated glPolygonStipple() calls with a shader
based alternative, once we switch over to GLSL shaders.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D1688

Commit Details:

Full Hash: 700c40e2f9b59b7e780429fdc10fb0d2d5d117a1
Parent Commit: 58cf332
Committed By: Brecht Van Lommel
Lines Changed: +457, -206

14 Modified Paths:

/source/blender/blenkernel/intern/cdderivedmesh.c (+4, -5) (Diff)
/source/blender/blenkernel/intern/editderivedmesh.c (+7, -8) (Diff)
/source/blender/blenkernel/intern/subsurf_ccg.c (+4, -5) (Diff)
/source/blender/editors/interface/interface_draw.c (+6, -3) (Diff)
/source/blender/editors/interface/interface_widgets.c (+5, -3) (Diff)
/source/blender/editors/screen/glutil.c (+3, -92) (Diff)
/source/blender/editors/space_sequencer/sequencer_draw.c (+13, -13) (Diff)
/source/blender/editors/uvedit/uvedit_draw.c (+8, -6) (Diff)
/source/blender/gpu/GPU_basic_shader.h (+19, -1) (Diff)
/source/blender/gpu/intern/gpu_basic_shader.c (+260, -0) (Diff)
/source/blender/gpu/intern/gpu_draw.c (+0, -13) (Diff)
/source/blender/gpu/shaders/gpu_shader_basic_frag.glsl (+96, -0) (Diff)
/source/blender/windowmanager/intern/wm_stereo.c (+30, -57) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp (+2, -0) (Diff)
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