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Git Commits -> Revision 70905a6

Revision 70905a6 by Bastien Montagne (master)
February 12, 2014, 19:48 (GMT)
Fix Editderivedmeshes vertices normals computation.

Those derived meshes (used in Edit mode) were using simple sum of neighbor poly normals to get vertex normals,
while everywhere else in Blender we use weighted sum of such poly normals.

Patch: D311

Reviewed and enhanced by Campbell, thanks!

Commit Details:

Full Hash: 70905a6e02a05b650acfb894265b3a2d201f193b
Parent Commit: f9a60ec
Lines Changed: +112, -73

3 Modified Paths:

/source/blender/blenkernel/intern/editderivedmesh.c (+3, -22) (Diff)
/source/blender/bmesh/intern/bmesh_mesh.c (+108, -51) (Diff)
/source/blender/bmesh/intern/bmesh_mesh.h (+1, -0) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021