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Git Commits -> Revision 7183d15
Revision 7183d15 by Germano Cavalcante (master) January 15, 2018, 15:49 (GMT) |
Fix unreported: Eevee Principled Shader: Crash because Intel does not like dead code The reason for the crash is still a bit confusing, but on Windows with Intel HD Graphics 4000 it always happens when you enable `Use Nodes` or when you try to connect the Pricipled Shader node to the output without the `Subsurface Scattering` and `Subsurface Translucency` options enabled. |
Commit Details:
Full Hash: 7183d15d974c4a1df92461e166f17b4d0ac14950
Parent Commit: f5e2d42
Lines Changed: +1, -3
1 Modified Path:
/source/blender/draw/engines/eevee/shaders/lamps_lib.glsl (+1, -3) (Diff)