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Git Commits -> Revision 734e49a
Revision 734e49a by Sergej Reich (master) July 4, 2013, 08:52 (GMT) |
rigidbody: Remove constraint when removing one of it's objects This is not the nicest behaviour but trying to keep both bullet and blender side objects in sync breaks in this case. There might be a better soluion but this avoids crashes for now. Fixes: [#35995] Delete crash on specific scene (Physics) |
Commit Details:
Full Hash: 734e49ade664cf02ec5aa6764300afb1bf52dec4
SVN Revision: 57987
Parent Commit: 5fc8393
Lines Changed: +2, -4
1 Modified Path:
/source/blender/blenkernel/intern/rigidbody.c (+2, -4) (Diff)