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Git Commits -> Revision 7615498
Revision 7615498 by Antonis Ryakiotakis (master) April 28, 2015, 15:18 (GMT) |
Alleviate somewhat the issue of T44505 Issue is zfighting with wire of mesh when parts of the mesh are close together. We can make this slightly better by reducing the offset, however this offset is calculated pre-perspective division and can vary greatly with distance. Correct approach would be using polygon offset, however we draw mesh wireframes as lines, (not polygons with polygon mode line) so this approach will not work. Alternatively, we could set an offset in a shader, however we don't have code for that either. |
Commit Details:
Full Hash: 7615498e6dfe2902e265f49c2d1605fe81dcf99c
Parent Commit: be228d3
Lines Changed: +1, -1
1 Modified Path:
/source/blender/editors/screen/glutil.c (+1, -1) (Diff)