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Git Commits -> Revision 7765b73

Revision 7765b73 by Carlo Andreacchio (master)
April 21, 2014, 12:44 (GMT)
Cycles: add Transparent Depth output to Light Path node.

This can for example be useful if you want to manually terminate the path at
some point and use a color other than black.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D454

Commit Details:

Full Hash: 7765b73f6d2002b074b7e78985171ef035075fbb
Parent Commit: f8cd3d9
Committed By: Brecht Van Lommel
Lines Changed: +66, -37

14 Modified Paths:

/intern/cycles/kernel/kernel_displace.h (+1, -1) (Diff)
/intern/cycles/kernel/kernel_emission.h (+9, -9) (Diff)
/intern/cycles/kernel/kernel_path.h (+15, -15) (Diff)
/intern/cycles/kernel/kernel_shader.h (+9, -5) (Diff)
/intern/cycles/kernel/kernel_shadow.h (+1, -1) (Diff)
/intern/cycles/kernel/kernel_types.h (+3, -0) (Diff)
/intern/cycles/kernel/kernel_volume.h (+3, -3) (Diff)
/intern/cycles/kernel/osl/osl_services.cpp (+8, -1) (Diff)
/intern/cycles/kernel/osl/osl_services.h (+1, -0) (Diff)
/intern/cycles/kernel/shaders/node_light_path.osl (+6, -1) (Diff)
/intern/cycles/kernel/svm/svm_light_path.h (+1, -0) (Diff)
/intern/cycles/kernel/svm/svm_types.h (+2, -1) (Diff)
/intern/cycles/render/nodes.cpp (+6, -0) (Diff)
/source/blender/nodes/shader/nodes/node_shader_light_path.c (+1, -0) (Diff)
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