Blender Git Loki
Git Commits -> Revision 77c4eef
Revision 77c4eef by JLuc Peuriere (master) January 16, 2006, 22:27 (GMT) |
after much suffering, got GE build and work almost cleanly on Os X (with make, need to confirm with scons) after cleaning the changes are in fact minimal, but the situation is still quite a bit hackish. Game engine coders, there is also quite a number of warnings that need to be fixed. current situation is that everything seems to work, but GLSL shaders spew a lot of errors on console and blender may crash on exit when a GLSL shader was used. ARB stuff works fine. |
Commit Details:
Full Hash: 77c4eef90bf6a221838de64aa9aafbe95b30b264
SVN Revision: 6466
Parent Commit: 4734a2d
Lines Changed: +28, -5
18 Modified Paths:
/SConstruct (+1, -1) (Diff)
/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp (+4, -0) (Diff)
/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp (+1, -0) (Diff)
/source/gameengine/GamePlayer/common/GPC_PolygonMaterial.cpp (+1, -0) (Diff)
/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp (+1, -0) (Diff)
/source/gameengine/GamePlayer/ghost/GPG_Application.cpp (+1, -0) (Diff)
/source/gameengine/Ketsji/BL_Shader.cpp (+1, -0) (Diff)
/source/gameengine/Ketsji/BL_Texture.cpp (+1, -0) (Diff)
/source/gameengine/Ketsji/KX_BlenderMaterial.cpp (+1, -0) (Diff)
/source/gameengine/Ketsji/KX_PythonInit.cpp (+1, -0) (Diff)
/source/gameengine/Rasterizer/Makefile (+3, -1) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/Makefile (+3, -1) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.cpp (+1, -1) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.h (+2, -0) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp (+1, -0) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp (+1, -0) (Diff)
/source/nan_compile.mk (+1, -1) (Diff)
/source/nan_definitions.mk (+3, -0) (Diff)
/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp (+4, -0) (Diff)
/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp (+1, -0) (Diff)
/source/gameengine/GamePlayer/common/GPC_PolygonMaterial.cpp (+1, -0) (Diff)
/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp (+1, -0) (Diff)
/source/gameengine/GamePlayer/ghost/GPG_Application.cpp (+1, -0) (Diff)
/source/gameengine/Ketsji/BL_Shader.cpp (+1, -0) (Diff)
/source/gameengine/Ketsji/BL_Texture.cpp (+1, -0) (Diff)
/source/gameengine/Ketsji/KX_BlenderMaterial.cpp (+1, -0) (Diff)
/source/gameengine/Ketsji/KX_PythonInit.cpp (+1, -0) (Diff)
/source/gameengine/Rasterizer/Makefile (+3, -1) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/Makefile (+3, -1) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.cpp (+1, -1) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.h (+2, -0) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp (+1, -0) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp (+1, -0) (Diff)
/source/nan_compile.mk (+1, -1) (Diff)
/source/nan_definitions.mk (+3, -0) (Diff)