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Git Commits -> Revision 79280bb

Revision 79280bb by Brecht Van Lommel (apricot)
April 25, 2008, 16:58 (GMT)

Apricot Branch
==============

GLSL materials:
- Basic support for normal maps, though it looks quite flat with
the current solid mode lighting.

Commit Details:

Full Hash: 79280bb4c719803866bb9600fe2fedaa036a562b
SVN Revision: 14547
Parent Commit: 228132c
Lines Changed: +569, -333

15 Modified Paths:

/source/blender/blenkernel/BKE_DerivedMesh.h (+6, -1) (Diff)
/source/blender/blenkernel/intern/cdderivedmesh.c (+4, -0) (Diff)
/source/blender/blenkernel/intern/customdata.c (+4, -3) (Diff)
/source/blender/blenkernel/intern/DerivedMesh.c (+155, -10) (Diff)
/source/blender/blenkernel/intern/node.c (+4, -1) (Diff)
/source/blender/blenkernel/intern/subsurf_ccg.c (+4, -0) (Diff)
/source/blender/gpu/intern/gpu_codegen.c (+2, -2) (Diff)
/source/blender/gpu/intern/gpu_extensions.c (+1, -1) (Diff)
/source/blender/gpu/intern/gpu_material.c (+36, -4) (Diff)
/source/blender/gpu/intern/material_shaders.glsl (+27, -6) (Diff)
/source/blender/gpu/intern/material_shaders.glsl.c (+314, -296) (Diff)
/source/blender/makesdna/DNA_customdata_types.h (+3, -1) (Diff)
/source/blender/python/api2_2x/Mesh.c (+0, -1) (Diff)
/source/blender/src/buttons_shading.c (+0, -5) (Diff)
/source/blender/src/previewrender.c (+9, -2) (Diff)
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