Blender Git Loki

Git Commits -> Revision 7c9235d

March 26, 2021, 00:17 (GMT)
* Sculpt color layers are now properly handle by pbvh bmesh draw code.
Before only the active layer was uploaded to the GPU, now all of them
(except the autogenerated original color layer) are.

Commit Details:

Full Hash: 7c9235d0e01aaa23d4f24039275ea46d531df57f
Parent Commit: e254cc2
Lines Changed: +140, -50

7 Modified Paths:

/source/blender/blenkernel/intern/collection.c (+3, -2) (Diff)
/source/blender/blenkernel/intern/lib_id.c (+1, -1) (Diff)
/source/blender/draw/intern/draw_cache_extract_mesh.c (+9, -0) (Diff)
/source/blender/editors/sculpt_paint/sculpt_dyntopo.c (+12, -2) (Diff)
/source/blender/editors/sculpt_paint/sculpt_intern.h (+1, -0) (Diff)
/source/blender/editors/sculpt_paint/sculpt_undo.c (+3, -0) (Diff)
/source/blender/gpu/intern/gpu_buffers.c (+111, -45) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021