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Git Commits -> Revision 812530a

Revision 812530a by Joshua Leung (master)
July 26, 2009, 11:01 (GMT)
2.5 - More armature/bone operator tweaks

* Restored quick operators for moving bones between layers and switching visible armature layers. The popup used here (based on the layers template) is not optimal yet - you can click on multiple layer buttons to enable/disable them, but you need to move your mouse outside the area for it to confirm.

* Separate armatures works again. I've tweaked the arguments to ED_object_duplicate() to make this work (besides, the other users of this wouldn't have been affected).

* Added some missing special (transform) operators to the menus + keymaps

Commit Details:

Full Hash: 812530aca81385af5a34fab851b4031521a1abe0
SVN Revision: 21920
Parent Commit: 3d096c2
Lines Changed: +303, -125

7 Modified Paths:

/source/blender/editors/armature/armature_intern.h (+6, -0) (Diff)
/source/blender/editors/armature/armature_ops.c (+31, -3) (Diff)
/source/blender/editors/armature/editarmature.c (+1, -8) (Diff)
/source/blender/editors/armature/poseobject.c (+251, -72) (Diff)
/source/blender/editors/include/ED_object.h (+2, -2) (Diff)
/source/blender/editors/object/object_edit.c (+2, -3) (Diff)
/source/blender/editors/space_view3d/view3d_header.c (+10, -37) (Diff)
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