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Git Commits  -> Revision 852b847
		
			
			
		
| Revision 852b847 by Nick Samarin (master) July 9, 2010, 22:22 (GMT) | 
| Work on conversion of the navigation mesh: we build navmesh directly from blender mesh using custom face data, when no custom data provided we use RAS_MeshObject interface | 
Commit Details:
Full Hash: 852b84745c60c6b82ededbe00c4906ca8d2f5944
SVN Revision: 30166
Parent Commit: 36e27b0
Lines Changed:  +474,  -146
6 Modified Paths:
/source/gameengine/Ketsji/KX_GameObject.cpp (+3, -5) (Diff)
/source/gameengine/Ketsji/KX_GameObject.h (+5, -5) (Diff)
/source/gameengine/Ketsji/KX_NavMeshObject.cpp (+407, -101) (Diff)
/source/gameengine/Ketsji/KX_NavMeshObject.h (+6, -3) (Diff)
/source/gameengine/Ketsji/KX_ObstacleSimulation.cpp (+50, -29) (Diff)
/source/gameengine/Ketsji/KX_ObstacleSimulation.h (+3, -3) (Diff)
/source/gameengine/Ketsji/KX_GameObject.h (+5, -5) (Diff)
/source/gameengine/Ketsji/KX_NavMeshObject.cpp (+407, -101) (Diff)
/source/gameengine/Ketsji/KX_NavMeshObject.h (+6, -3) (Diff)
/source/gameengine/Ketsji/KX_ObstacleSimulation.cpp (+50, -29) (Diff)
/source/gameengine/Ketsji/KX_ObstacleSimulation.h (+3, -3) (Diff)


 Master Commits
 Master Commits MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021