Blender Git Loki
Git Commits -> Revision 852b847
Revision 852b847 by Nick Samarin (master) July 9, 2010, 22:22 (GMT) |
Work on conversion of the navigation mesh: we build navmesh directly from blender mesh using custom face data, when no custom data provided we use RAS_MeshObject interface |
Commit Details:
Full Hash: 852b84745c60c6b82ededbe00c4906ca8d2f5944
SVN Revision: 30166
Parent Commit: 36e27b0
Lines Changed: +474, -146
6 Modified Paths:
/source/gameengine/Ketsji/KX_GameObject.cpp (+3, -5) (Diff)
/source/gameengine/Ketsji/KX_GameObject.h (+5, -5) (Diff)
/source/gameengine/Ketsji/KX_NavMeshObject.cpp (+407, -101) (Diff)
/source/gameengine/Ketsji/KX_NavMeshObject.h (+6, -3) (Diff)
/source/gameengine/Ketsji/KX_ObstacleSimulation.cpp (+50, -29) (Diff)
/source/gameengine/Ketsji/KX_ObstacleSimulation.h (+3, -3) (Diff)
/source/gameengine/Ketsji/KX_GameObject.h (+5, -5) (Diff)
/source/gameengine/Ketsji/KX_NavMeshObject.cpp (+407, -101) (Diff)
/source/gameengine/Ketsji/KX_NavMeshObject.h (+6, -3) (Diff)
/source/gameengine/Ketsji/KX_ObstacleSimulation.cpp (+50, -29) (Diff)
/source/gameengine/Ketsji/KX_ObstacleSimulation.h (+3, -3) (Diff)