Blender Git Loki
Git Commits -> Revision 870e0e3
Revision 870e0e3 by Nick Samarin (master) July 29, 2010, 14:06 (GMT) |
- fixed bug in steering actuator: calculate 2d distance to target for seeking and fleeing - added possibility to add navmesh modifier manually in order to transform manually created mesh to navigation mesh (with navigation polygons data layer) - added possibility to use existed navigation mesh object for navmesh generation (so new object won't be created, but existed object will be updated) |
Commit Details:
Full Hash: 870e0e37e52ec644ad1e2e728b8b9b422b1a6dc4
SVN Revision: 30876
Parent Commit: 1417132
Lines Changed: +100, -26
5 Modified Paths:
/extern/recastnavigation/BlenderNavMesh/NavMeshConversion.cpp (+9, -2) (Diff)
/source/blender/editors/object/object_navmesh.cpp (+52, -14) (Diff)
/source/blender/makesrna/intern/rna_modifier.c (+1, -1) (Diff)
/source/blender/modifiers/intern/MOD_navmesh.cpp (+34, -7) (Diff)
/source/gameengine/Ketsji/KX_SteeringActuator.cpp (+4, -2) (Diff)
/source/blender/editors/object/object_navmesh.cpp (+52, -14) (Diff)
/source/blender/makesrna/intern/rna_modifier.c (+1, -1) (Diff)
/source/blender/modifiers/intern/MOD_navmesh.cpp (+34, -7) (Diff)
/source/gameengine/Ketsji/KX_SteeringActuator.cpp (+4, -2) (Diff)