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Git Commits -> Revision 88a2be1

Revision 88a2be1 by Nicholas Bishop (master)
February 21, 2012, 04:24 (GMT)
Another fix for non-VBO flat-shading in sculpt mode, this time for non-multires meshes.

As with multires, this change calculates face normals rather than
using vertex normals when the node is flat-shaded.

Flat-shading with VBO on non-multires meshes is still wrong, but
fixing that would require larger changes to our vertex buffers.

Commit Details:

Full Hash: 88a2be1846d3cdca5c0a0f0dc68baad933a9f680
SVN Revision: 44294
Parent Commit: a6dc47b
Lines Changed: +31, -13

3 Modified Paths:

/source/blender/blenlib/intern/pbvh.c (+2, -1) (Diff)
/source/blender/gpu/GPU_buffers.h (+1, -1) (Diff)
/source/blender/gpu/intern/gpu_buffers.c (+28, -11) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021