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Git Commits -> Revision 88a2be1
Revision 88a2be1 by Nicholas Bishop (master) February 21, 2012, 04:24 (GMT) |
Another fix for non-VBO flat-shading in sculpt mode, this time for non-multires meshes. As with multires, this change calculates face normals rather than using vertex normals when the node is flat-shaded. Flat-shading with VBO on non-multires meshes is still wrong, but fixing that would require larger changes to our vertex buffers. |
Commit Details:
Full Hash: 88a2be1846d3cdca5c0a0f0dc68baad933a9f680
SVN Revision: 44294
Parent Commit: a6dc47b
Lines Changed: +31, -13