Blender Git Loki
Git Commits -> Revision 8a8a12e
Revision 8a8a12e by Benoit Bolsee (master) July 30, 2008, 17:41 (GMT) |
BGE patch: logic optimization part 2: remove inactive sensors from logic manager. With this patch, only sensors that are connected to active states are actually registered in the logic manager. Inactive sensors won't take any CPU, especially the Radar and Near sensors that use a physical object for the detection: these objects are removed from the physics engine. To take advantage of this optimization patch, you need to define very light idle state when the objects are inactive: make them transparent, suspend the physics, keep few sensors active (e,g a message sensor to wake up), etc. |
Commit Details:
Full Hash: 8a8a12ed846dc86b2f9b21582fd34d941beed7ed
SVN Revision: 15884
Parent Commit: d053636
Lines Changed: +157, -241
43 Modified Paths:
/source/gameengine/Converter/BL_BlenderDataConversion.cpp (+5, -5) (Diff)
/source/gameengine/Converter/KX_ConvertSensors.cpp (+3, -3) (Diff)
/source/gameengine/GameLogic/SCA_ActuatorEventManager.cpp (+2, -11) (Diff)
/source/gameengine/GameLogic/SCA_ActuatorEventManager.h (+0, -1) (Diff)
/source/gameengine/GameLogic/SCA_AlwaysEventManager.cpp (+2, -9) (Diff)
/source/gameengine/GameLogic/SCA_AlwaysEventManager.h (+0, -1) (Diff)
/source/gameengine/GameLogic/SCA_EventManager.cpp (+5, -8) (Diff)
/source/gameengine/GameLogic/SCA_EventManager.h (+4, -2) (Diff)
/source/gameengine/GameLogic/SCA_IObject.cpp (+23, -4) (Diff)
/source/gameengine/GameLogic/SCA_ISensor.cpp (+8, -1) (Diff)
/source/gameengine/GameLogic/SCA_ISensor.h (+3, -1) (Diff)
/source/gameengine/GameLogic/SCA_JoystickManager.cpp (+3, -8) (Diff)
/source/gameengine/GameLogic/SCA_JoystickManager.h (+0, -1) (Diff)
/source/gameengine/GameLogic/SCA_KeyboardManager.cpp (+3, -12) (Diff)
/source/gameengine/GameLogic/SCA_KeyboardManager.h (+0, -1) (Diff)
/source/gameengine/GameLogic/SCA_LogicManager.cpp (+1, -6) (Diff)
/source/gameengine/GameLogic/SCA_MouseManager.cpp (+3, -11) (Diff)
/source/gameengine/GameLogic/SCA_MouseManager.h (+0, -1) (Diff)
/source/gameengine/GameLogic/SCA_PropertyEventManager.cpp (+1, -10) (Diff)
/source/gameengine/GameLogic/SCA_PropertyEventManager.h (+0, -1) (Diff)
/source/gameengine/GameLogic/SCA_RandomEventManager.cpp (+2, -9) (Diff)
/source/gameengine/GameLogic/SCA_RandomEventManager.h (+0, -1) (Diff)
/source/gameengine/GameLogic/SCA_TimeEventManager.cpp (+5, -0) (Diff)
/source/gameengine/GameLogic/SCA_TimeEventManager.h (+1, -0) (Diff)
/source/gameengine/Ketsji/KXNetwork/KX_NetworkEventManager.cpp (+1, -16) (Diff)
/source/gameengine/Ketsji/KXNetwork/KX_NetworkEventManager.h (+0, -3) (Diff)
/source/gameengine/Ketsji/KX_GameObject.cpp (+1, -0) (Diff)
/source/gameengine/Ketsji/KX_NearSensor.cpp (+8, -0) (Diff)
/source/gameengine/Ketsji/KX_NearSensor.h (+1, -0) (Diff)
/source/gameengine/Ketsji/KX_RayEventManager.cpp (+2, -7) (Diff)
/source/gameengine/Ketsji/KX_RayEventManager.h (+0, -1) (Diff)
/source/gameengine/Ketsji/KX_TouchEventManager.cpp (+11, -20) (Diff)
/source/gameengine/Ketsji/KX_TouchEventManager.h (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_TouchSensor.cpp (+8, -0) (Diff)
/source/gameengine/Ketsji/KX_TouchSensor.h (+1, -0) (Diff)
/source/gameengine/Physics/BlOde/OdePhysicsEnvironment.h (+1, -0) (Diff)
/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp (+25, -72) (Diff)
/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h (+3, -8) (Diff)
/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h (+1, -0) (Diff)
/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.h (+1, -0) (Diff)
/source/gameengine/Physics/Sumo/Fuzzics/src/SM_Scene.cpp (+11, -6) (Diff)
/source/gameengine/Physics/Sumo/SumoPhysicsEnvironment.cpp (+6, -0) (Diff)
/source/gameengine/Physics/Sumo/SumoPhysicsEnvironment.h (+1, -0) (Diff)
/source/gameengine/Converter/KX_ConvertSensors.cpp (+3, -3) (Diff)
/source/gameengine/GameLogic/SCA_ActuatorEventManager.cpp (+2, -11) (Diff)
/source/gameengine/GameLogic/SCA_ActuatorEventManager.h (+0, -1) (Diff)
/source/gameengine/GameLogic/SCA_AlwaysEventManager.cpp (+2, -9) (Diff)
/source/gameengine/GameLogic/SCA_AlwaysEventManager.h (+0, -1) (Diff)
/source/gameengine/GameLogic/SCA_EventManager.cpp (+5, -8) (Diff)
/source/gameengine/GameLogic/SCA_EventManager.h (+4, -2) (Diff)
/source/gameengine/GameLogic/SCA_IObject.cpp (+23, -4) (Diff)
/source/gameengine/GameLogic/SCA_ISensor.cpp (+8, -1) (Diff)
/source/gameengine/GameLogic/SCA_ISensor.h (+3, -1) (Diff)
/source/gameengine/GameLogic/SCA_JoystickManager.cpp (+3, -8) (Diff)
/source/gameengine/GameLogic/SCA_JoystickManager.h (+0, -1) (Diff)
/source/gameengine/GameLogic/SCA_KeyboardManager.cpp (+3, -12) (Diff)
/source/gameengine/GameLogic/SCA_KeyboardManager.h (+0, -1) (Diff)
/source/gameengine/GameLogic/SCA_LogicManager.cpp (+1, -6) (Diff)
/source/gameengine/GameLogic/SCA_MouseManager.cpp (+3, -11) (Diff)
/source/gameengine/GameLogic/SCA_MouseManager.h (+0, -1) (Diff)
/source/gameengine/GameLogic/SCA_PropertyEventManager.cpp (+1, -10) (Diff)
/source/gameengine/GameLogic/SCA_PropertyEventManager.h (+0, -1) (Diff)
/source/gameengine/GameLogic/SCA_RandomEventManager.cpp (+2, -9) (Diff)
/source/gameengine/GameLogic/SCA_RandomEventManager.h (+0, -1) (Diff)
/source/gameengine/GameLogic/SCA_TimeEventManager.cpp (+5, -0) (Diff)
/source/gameengine/GameLogic/SCA_TimeEventManager.h (+1, -0) (Diff)
/source/gameengine/Ketsji/KXNetwork/KX_NetworkEventManager.cpp (+1, -16) (Diff)
/source/gameengine/Ketsji/KXNetwork/KX_NetworkEventManager.h (+0, -3) (Diff)
/source/gameengine/Ketsji/KX_GameObject.cpp (+1, -0) (Diff)
/source/gameengine/Ketsji/KX_NearSensor.cpp (+8, -0) (Diff)
/source/gameengine/Ketsji/KX_NearSensor.h (+1, -0) (Diff)
/source/gameengine/Ketsji/KX_RayEventManager.cpp (+2, -7) (Diff)
/source/gameengine/Ketsji/KX_RayEventManager.h (+0, -1) (Diff)
/source/gameengine/Ketsji/KX_TouchEventManager.cpp (+11, -20) (Diff)
/source/gameengine/Ketsji/KX_TouchEventManager.h (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_TouchSensor.cpp (+8, -0) (Diff)
/source/gameengine/Ketsji/KX_TouchSensor.h (+1, -0) (Diff)
/source/gameengine/Physics/BlOde/OdePhysicsEnvironment.h (+1, -0) (Diff)
/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp (+25, -72) (Diff)
/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h (+3, -8) (Diff)
/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h (+1, -0) (Diff)
/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.h (+1, -0) (Diff)
/source/gameengine/Physics/Sumo/Fuzzics/src/SM_Scene.cpp (+11, -6) (Diff)
/source/gameengine/Physics/Sumo/SumoPhysicsEnvironment.cpp (+6, -0) (Diff)
/source/gameengine/Physics/Sumo/SumoPhysicsEnvironment.h (+1, -0) (Diff)