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Git Commits -> Revision 8d7b98b

Revision 8d7b98b by Mike Erwin (master)
May 19, 2017, 18:20 (GMT)
OpenGL: cleanup material shader GLSL

prefer vector math over scalar
prefer * over /
shorten vec3(x, x, x) to vec3(x)
use clamp, max, etc. instead of custom logic
declare loop vars as part of for loop
spacing

Commit Details:

Full Hash: 8d7b98bfd3965483db4d9de36937fd4b1fa66ff3
Parent Commit: a1c558e
Lines Changed: +40, -52

1 Modified Path:

/source/blender/gpu/shaders/gpu_shader_material.glsl (+40, -52) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021