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Git Commits -> Revision 8dbe14b

Revision 8dbe14b by Erwin Coumans (master)
April 11, 2006, 05:57 (GMT)
applied Charlies patch, reverted some GLSL shader stuff, improved penetration depth estimate.

Commit Details:

Full Hash: 8dbe14b70b427ff449e1f4a7bb4cff989100f629
SVN Revision: 7252
Parent Commit: e9d4518
Lines Changed: +131, -120

14 Modified Paths:

/extern/bullet/Bullet/NarrowPhaseCollision/MinkowskiPenetrationDepthSolver.cpp (+20, -8) (Diff)
/source/gameengine/Converter/BL_BlenderDataConversion.cpp (+11, -1) (Diff)
/source/gameengine/Ketsji/BL_Material.h (+2, -1) (Diff)
/source/gameengine/Ketsji/BL_Shader.cpp (+55, -61) (Diff)
/source/gameengine/Ketsji/BL_Shader.h (+10, -18) (Diff)
/source/gameengine/Ketsji/KX_BlenderMaterial.cpp (+14, -22) (Diff)
/source/gameengine/Rasterizer/RAS_BucketManager.cpp (+2, -1) (Diff)
/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h (+2, -1) (Diff)
/source/gameengine/Rasterizer/RAS_IRasterizer.h (+1, -0) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.cpp (+0, -4) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.h (+0, -2) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp (+11, -0) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h (+2, -0) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/SConscript (+1, -1) (Diff)
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