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Git Commits -> Revision 90e2b22

Revision 90e2b22 by Dalai Felinto (master)
February 1, 2010, 15:13 (GMT)
BGE: fix for [#20684] Game Render blanks screen on Anaglyph Stereo view

The problem was: the Blender default camera has DOF distance as 0.0. Since we are using this as Focal Length for the stereo calculation we had terrible stereo by default.

Fix: whenever DOF == 0.0 we use focal length as eye separation * 30.0 (known to be a reasonable value)

Commit Details:

Full Hash: 90e2b22feeb142d190b7aa2dd1e98fdd48f572bc
SVN Revision: 26515
Parent Commit: 7bd3d12
Lines Changed: +3, -1

1 Modified Path:

/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp (+3, -1) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021