Blender Git Loki
Git Commits -> Revision 93c47e1
Revision 93c47e1 by Erwin Coumans (master) May 11, 2006, 00:13 (GMT) |
- Added support for kinematic objects (interaction between rigidbodies), deriving linear/angular velocity from previous transform/current transform and deltatime. - Made another attempt to migrate from Sumo to Bullet: import of older files automatically switch to Bullet, but you can override it, and save the file in 2.42 version. then it stays Sumo physics. |
Commit Details:
Full Hash: 93c47e107198c91ad28d72acc2c6659d862e496e
SVN Revision: 7390
Parent Commit: 2358e85
Lines Changed: +150, -31
16 Modified Paths:
/extern/bullet/Bullet/BroadphaseCollision/SimpleBroadphase.cpp (+2, -0) (Diff)
/extern/bullet/Bullet/CollisionDispatch/CollisionObject.h (+4, -3) (Diff)
/extern/bullet/Bullet/CollisionDispatch/ConvexConcaveCollisionAlgorithm.cpp (+1, -1) (Diff)
/extern/bullet/Bullet/CollisionDispatch/ConvexConvexAlgorithm.cpp (+2, -2) (Diff)
/extern/bullet/BulletDynamics/Dynamics/RigidBody.cpp (+24, -1) (Diff)
/extern/bullet/BulletDynamics/Dynamics/RigidBody.h (+34, -7) (Diff)
/extern/bullet/Extras/PhysicsInterface/CcdPhysics/CcdPhysicsController.cpp (+2, -2) (Diff)
/extern/bullet/Extras/PhysicsInterface/CcdPhysics/CcdPhysicsController.h (+11, -0) (Diff)
/extern/bullet/Extras/PhysicsInterface/CcdPhysics/CcdPhysicsEnvironment.cpp (+17, -5) (Diff)
/extern/bullet/LinearMath/SimdTransformUtil.h (+1, -1) (Diff)
/source/blender/blenloader/intern/readfile.c (+20, -0) (Diff)
/source/blender/src/buttons_shading.c (+1, -1) (Diff)
/source/gameengine/Converter/KX_BlenderSceneConverter.cpp (+1, -1) (Diff)
/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp (+2, -2) (Diff)
/source/gameengine/Physics/Bullet/CcdPhysicsController.h (+11, -0) (Diff)
/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp (+17, -5) (Diff)
/extern/bullet/Bullet/CollisionDispatch/CollisionObject.h (+4, -3) (Diff)
/extern/bullet/Bullet/CollisionDispatch/ConvexConcaveCollisionAlgorithm.cpp (+1, -1) (Diff)
/extern/bullet/Bullet/CollisionDispatch/ConvexConvexAlgorithm.cpp (+2, -2) (Diff)
/extern/bullet/BulletDynamics/Dynamics/RigidBody.cpp (+24, -1) (Diff)
/extern/bullet/BulletDynamics/Dynamics/RigidBody.h (+34, -7) (Diff)
/extern/bullet/Extras/PhysicsInterface/CcdPhysics/CcdPhysicsController.cpp (+2, -2) (Diff)
/extern/bullet/Extras/PhysicsInterface/CcdPhysics/CcdPhysicsController.h (+11, -0) (Diff)
/extern/bullet/Extras/PhysicsInterface/CcdPhysics/CcdPhysicsEnvironment.cpp (+17, -5) (Diff)
/extern/bullet/LinearMath/SimdTransformUtil.h (+1, -1) (Diff)
/source/blender/blenloader/intern/readfile.c (+20, -0) (Diff)
/source/blender/src/buttons_shading.c (+1, -1) (Diff)
/source/gameengine/Converter/KX_BlenderSceneConverter.cpp (+1, -1) (Diff)
/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp (+2, -2) (Diff)
/source/gameengine/Physics/Bullet/CcdPhysicsController.h (+11, -0) (Diff)
/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp (+17, -5) (Diff)