Blender Git Loki

Git Commits -> Revision 94f85c3

Revision 94f85c3 by Brecht Van Lommel (master)
December 3, 2012, 08:31 (GMT)
Fix #33371: blender freezing in material draw mode.

When FBO failed in a particular way it could cause the opengl draw buffer to be
set wrong, effectively disabling all opengl drawing. The FBO error was caused
by cycles GLSL materials with no nodes that would still use blender internal
materials, which caused issues with lamp shadow buffers FBO.

This also fixes a GLSL refresh issue when switching render engines.

Commit Details:

Full Hash: 94f85c3c72ec0c117808b6cf87b554ae9b1e772a
SVN Revision: 52734
Parent Commit: 0526fcf
Lines Changed: +35, -2

3 Modified Paths:

/source/blender/editors/render/render_update.c (+4, -0) (Diff)
/source/blender/gpu/intern/gpu_extensions.c (+12, -0) (Diff)
/source/blender/gpu/intern/gpu_material.c (+19, -2) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021