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Git Commits -> Revision 952322e
Revision 952322e by Brecht Van Lommel (master) October 19, 2009, 11:50 (GMT) |
Fix #19632: GLSL was not updated for soft/linear light blending modes. |
Commit Details:
Full Hash: 952322e71c7a44e5be9a4da510f697fa5d123fcd
SVN Revision: 23949
Parent Commit: 23101be
Lines Changed: +459, -404
5 Modified Paths:
/source/blender/blenkernel/intern/material.c (+61, -61) (Diff)
/source/blender/gpu/intern/gpu_material.c (+1, -1) (Diff)
/source/blender/gpu/intern/gpu_shader_material.glsl (+32, -0) (Diff)
/source/blender/gpu/intern/gpu_shader_material.glsl.c (+364, -341) (Diff)
/source/blender/nodes/intern/SHD_nodes/SHD_mixRgb.c (+1, -1) (Diff)
/source/blender/gpu/intern/gpu_material.c (+1, -1) (Diff)
/source/blender/gpu/intern/gpu_shader_material.glsl (+32, -0) (Diff)
/source/blender/gpu/intern/gpu_shader_material.glsl.c (+364, -341) (Diff)
/source/blender/nodes/intern/SHD_nodes/SHD_mixRgb.c (+1, -1) (Diff)