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Git Commits -> Revision 95dcf11

Revision 95dcf11 by Dalai Felinto (master)
January 4, 2011, 21:27 (GMT)
BGE: Font Object support to animated (object) colors
implemented the support for animated colors and a workaround for non animated colors. To be cleaned if/when this bug is fixed:
[#25487] BGE: Object Color only works when it has a keyed frame

* also increased the size of the text. Now it supports 280 (or 140 unicode) chars.

Commit Details:

Full Hash: 95dcf11a8865f4b3da98066175b88e5810d0fec6
SVN Revision: 34077
Parent Commit: b9cda80
Lines Changed: +13, -3

2 Modified Paths:

/source/gameengine/Ketsji/KX_FontObject.cpp (+12, -2) (Diff)
/source/gameengine/Ketsji/KX_FontObject.h (+1, -1) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021