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Git Commits -> Revision 98f642d

Revision 98f642d by Nicholas Bishop (master)
December 14, 2010, 03:30 (GMT)
Fixed bug #23922, Sculpting - Textured display draws incorrectly

Root cause is that some drawing modes don't work with PBVH
drawing. Worked around by adding a call to update mesh normals from
the PBVH so that sculpted changes appear correctly in those
"unsupported" modes. (They'll still draw much more slowly than solid,
but should at least appear correct now.)

Commit Details:

Full Hash: 98f642dd31c3d73d41f37df67d8d1f83693e2d26
SVN Revision: 33649
Parent Commit: 35f431b
Lines Changed: +24, -1

2 Modified Paths:

/source/blender/blenkernel/intern/cdderivedmesh.c (+23, -0) (Diff)
/source/blender/blenkernel/intern/subsurf_ccg.c (+1, -1) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021