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Git Commits -> Revision 9a8f98d
Revision 9a8f98d by Daniel Genrich (master) May 15, 2012, 13:39 (GMT) |
Blender Internal Render: Split quads to predictable (vertices 0,1,3) triangles for animated meshes. This solves problems with collisions beeing rendered different than in viewport. |
Commit Details:
Full Hash: 9a8f98ddd8bb2c0aeba952807fd753d7f4668a2e
SVN Revision: 46663
Parent Commit: 715d870
Lines Changed: +16, -0