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Git Commits -> Revision 9a8f98d

Revision 9a8f98d by Daniel Genrich (master)
May 15, 2012, 13:39 (GMT)
Blender Internal Render: Split quads to predictable (vertices 0,1,3) triangles for animated meshes.

This solves problems with collisions beeing rendered different than in viewport.

Commit Details:

Full Hash: 9a8f98ddd8bb2c0aeba952807fd753d7f4668a2e
SVN Revision: 46663
Parent Commit: 715d870
Lines Changed: +16, -0

3 Modified Paths:

/source/blender/blenkernel/BKE_object.h (+1, -0) (Diff)
/source/blender/blenkernel/intern/object.c (+13, -0) (Diff)
/source/blender/render/intern/source/convertblender.c (+2, -0) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021