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Git Commits -> Revision 9b53c0c

Revision 9b53c0c by Brecht Van Lommel (render25)
June 16, 2010, 19:12 (GMT)
Render Branch: remove a few options

* Simplify Skip Quads to Triangles: now quads are never split, with the
render branch changes non-planar quads should no longer cause problems.
* Vertex Normal Flip: this seems to be more harmful than helpful in many
cases, and also makes little sense once you start raytracing.
* Doubled Sided Lighting: just always do this, not much use in being able
to turn this off, and it works only in the viewport anyway.

Commit Details:

Full Hash: 9b53c0cbaa7e5d1fd4d84c4b794549d734a81636
SVN Revision: 29496
Parent Commit: 477012b
Lines Changed: +34, -236

18 Modified Paths:

/release/scripts/ui/properties_data_mesh.py (+3, -5) (Diff)
/release/scripts/ui/properties_scene.py (+0, -2) (Diff)
/source/blender/blenkernel/intern/displist.c (+6, -9) (Diff)
/source/blender/blenkernel/intern/mesh.c (+1, -2) (Diff)
/source/blender/editors/space_view3d/drawobject.c (+3, -3) (Diff)
/source/blender/makesdna/DNA_curve_types.h (+1, -1) (Diff)
/source/blender/makesdna/DNA_mesh_types.h (+2, -2) (Diff)
/source/blender/makesdna/DNA_scene_types.h (+1, -1) (Diff)
/source/blender/makesrna/intern/rna_curve.c (+0, -5) (Diff)
/source/blender/makesrna/intern/rna_mesh.c (+0, -9) (Diff)
/source/blender/makesrna/intern/rna_object.c (+2, -2) (Diff)
/source/blender/makesrna/intern/rna_scene.c (+0, -4) (Diff)
/source/blender/render/intern/include/object_mesh.h (+4, -5) (Diff)
/source/blender/render/intern/include/render_types.h (+3, -4) (Diff)
/source/blender/render/intern/source/convertblender.c (+0, -1) (Diff)
/source/blender/render/intern/source/object_mesh.c (+2, -165) (Diff)
/source/blender/render/intern/source/object_particle.c (+1, -1) (Diff)
/source/blender/render/intern/source/shadeinput.c (+5, -15) (Diff)
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