Blender Git Loki
Git Commits -> Revision 9fa3117
Revision 9fa3117 by Brecht Van Lommel (render25) March 3, 2010, 17:12 (GMT) |
Render Branch: restored area lamp form factor code, but using the code from AAO which is faster and matches exactly the simple multi sampled result for lambert and no shadow. Also some other tweaks to lamp code, and wrote down some dev notes about current behavior: http://wiki.blender.org/index.php/Dev:2.5/Source/ShadingSystem/RandomNotes |
Commit Details:
Full Hash: 9fa31178411d635392de4361688df4583b637039
SVN Revision: 27253
Parent Commit: f24d1c2
Lines Changed: +149, -136
13 Modified Paths:
/release/scripts/ui/properties_data_lamp.py (+14, -15) (Diff)
/source/blender/blenkernel/intern/object.c (+2, -2) (Diff)
/source/blender/blenlib/intern/math_geom.c (+2, -4) (Diff)
/source/blender/blenloader/intern/readfile.c (+0, -3) (Diff)
/source/blender/makesdna/DNA_lamp_types.h (+3, -2) (Diff)
/source/blender/makesrna/intern/rna_lamp.c (+13, -16) (Diff)
/source/blender/render/intern/include/lamp.h (+4, -4) (Diff)
/source/blender/render/intern/include/material.h (+1, -1) (Diff)
/source/blender/render/intern/source/convertblender.c (+1, -1) (Diff)
/source/blender/render/intern/source/lamp.c (+87, -55) (Diff)
/source/blender/render/intern/source/rayshade.c (+1, -1) (Diff)
/source/blender/render/intern/source/shadeoutput.c (+20, -31) (Diff)
/source/blender/render/intern/source/volumetric.c (+1, -1) (Diff)
/source/blender/blenkernel/intern/object.c (+2, -2) (Diff)
/source/blender/blenlib/intern/math_geom.c (+2, -4) (Diff)
/source/blender/blenloader/intern/readfile.c (+0, -3) (Diff)
/source/blender/makesdna/DNA_lamp_types.h (+3, -2) (Diff)
/source/blender/makesrna/intern/rna_lamp.c (+13, -16) (Diff)
/source/blender/render/intern/include/lamp.h (+4, -4) (Diff)
/source/blender/render/intern/include/material.h (+1, -1) (Diff)
/source/blender/render/intern/source/convertblender.c (+1, -1) (Diff)
/source/blender/render/intern/source/lamp.c (+87, -55) (Diff)
/source/blender/render/intern/source/rayshade.c (+1, -1) (Diff)
/source/blender/render/intern/source/shadeoutput.c (+20, -31) (Diff)
/source/blender/render/intern/source/volumetric.c (+1, -1) (Diff)