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Git Commits -> Revision a31a85a
Revision a31a85a by Brecht Van Lommel (master) August 24, 2013, 15:02 (GMT) |
Fix #36541: blender internal raytrace render hangs with high ray depth. The code here is not efficient for such cases, a ray depth can give up to 2^depth rays due to the ray splitting in two at each depth. A proper solution requires a better algorithm, for now I've ensured that you can at least cancel such renders. The overhead from the extra test_break is negligible. |
Commit Details:
Full Hash: a31a85ac9cdfb28b0b56a2e445a0f61048730eef
SVN Revision: 59472
Parent Commit: 722d0d9
Lines Changed: +9, -0
1 Modified Path:
/source/blender/render/intern/source/rayshade.c (+9, -0) (Diff)