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Git Commits -> Revision a31a85a

Revision a31a85a by Brecht Van Lommel (master)
August 24, 2013, 15:02 (GMT)
Fix #36541: blender internal raytrace render hangs with high ray depth. The code
here is not efficient for such cases, a ray depth can give up to 2^depth rays due
to the ray splitting in two at each depth. A proper solution requires a better
algorithm, for now I've ensured that you can at least cancel such renders. The
overhead from the extra test_break is negligible.

Commit Details:

Full Hash: a31a85ac9cdfb28b0b56a2e445a0f61048730eef
SVN Revision: 59472
Parent Commit: 722d0d9
Lines Changed: +9, -0

1 Modified Path:

/source/blender/render/intern/source/rayshade.c (+9, -0) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021