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Git Commits -> Revision a44177a

Revision a44177a by Benoit Bolsee (master)
September 19, 2008, 20:41 (GMT)
BGE patch: new 'Advanced Settings' button to keep special Bullet options away from main UI.

Three features that were on the main UI interface are now
moved to the Advanced Settings panel:
Margin, Actor (that becomes Sensor Actor) and No sleeping.

Sensor Actor is now a feature: it can be turned on and off
for all types of objects, and not just static objects.
Select the Sensor Actor button to make the object visible
to Near and Radar sensor.
The button is selected by default for dynamic objects
and unselected by default for static objects, to match
previous behavior.

Commit Details:

Full Hash: a44177a4019536871da8c976fd4bbf38a30fd766
SVN Revision: 16615
Parent Commit: 00ed5a2
Lines Changed: +79, -48

5 Modified Paths:

/source/blender/blenkernel/BKE_blender.h (+1, -1) (Diff)
/source/blender/blenloader/intern/readfile.c (+9, -0) (Diff)
/source/blender/src/buttons_logic.c (+62, -33) (Diff)
/source/blender/src/drawobject.c (+1, -1) (Diff)
/source/gameengine/Converter/BL_BlenderDataConversion.cpp (+6, -13) (Diff)
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