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Git Commits -> Revision a92468c

Revision a92468c by Brecht Van Lommel (master)
June 20, 2013, 11:47 (GMT)
Fix #35807: blender internal motion blur render without antialiasing would
give black speckles (self intersection errors) in raytraced shadows.

Motion blur does some extra offsets for free antialiasing in the motion blur
samples, but did not take them into account everywhere.

Commit Details:

Full Hash: a92468c7d7bd3171cc04dc956f559f6c8f4f338c
SVN Revision: 57606
Parent Commit: a384612
Lines Changed: +8, -0

2 Modified Paths:

/source/blender/render/intern/source/shadeinput.c (+4, -0) (Diff)
/source/blender/render/intern/source/zbuf.c (+4, -0) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021