Blender Git Loki

Git Commits -> Revision a968691

Revision a968691 by Kester Maddock (master)
April 14, 2004, 05:57 (GMT)
Rigid body physics for non spherical bounding objects.
If your simulation becomes unstable, crank up the 'Form' control.

Removed Solid from class SumoPhysicsEnvironment (since it wasn't actually used.)

Commit Details:

Full Hash: a96869198bce7187eeb51fb57b1b02471ab985f9
SVN Revision: 2323
Parent Commit: e0ea7a2
Lines Changed: +142, -148

8 Modified Paths:

/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp (+8, -16) (Diff)
/source/gameengine/Ketsji/KX_SumoPhysicsController.h (+2, -2) (Diff)
/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Object.h (+45, -36) (Diff)
/source/gameengine/Physics/Sumo/Fuzzics/src/SM_Object.cpp (+45, -16) (Diff)
/source/gameengine/Physics/Sumo/SumoPhysicsController.cpp (+21, -38) (Diff)
/source/gameengine/Physics/Sumo/SumoPhysicsController.h (+12, -14) (Diff)
/source/gameengine/Physics/Sumo/SumoPhysicsEnvironment.cpp (+8, -17) (Diff)
/source/gameengine/Physics/Sumo/SumoPhysicsEnvironment.h (+1, -9) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021