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Git Commits -> Revision a99d584

Revision a99d584 by Benoit Bolsee (master)
March 28, 2010, 17:50 (GMT)
VideoTexture: fix video capture lagging when CPU is busy. This problem was caused by special frame handling that was appropriate for video streaming but not for video capture: drift compensation and no frame skipping. Disable that for video capture to take into account the realtime nature of video.

Commit Details:

Full Hash: a99d584008f80f6f5361e1af507d8ed6bdd2fffd
SVN Revision: 27806
Parent Commit: 8ba96eb
Lines Changed: +20, -7

2 Modified Paths:

/source/gameengine/VideoTexture/VideoFFmpeg.cpp (+16, -6) (Diff)
/source/gameengine/VideoTexture/VideoFFmpeg.h (+4, -1) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021