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Git Commits -> Revision aa0aac7

Revision aa0aac7 by Brecht Van Lommel (master)
June 19, 2009, 23:05 (GMT)
2.5

* Optimized RNA property lookups and path resolving, still can be
much better, but now the 1000 IPO example on bf-taskforce25
runs at reasonable speed.
* Also an optimization in the depsgraph when dealing with many
objects, this was actually also a bottleneck here.

Commit Details:

Full Hash: aa0aac706e4381624482978110a54b5959414d14
SVN Revision: 21018
Parent Commit: 7349d77
Lines Changed: +154, -58

15 Modified Paths:

/source/blender/blenkernel/BKE_depsgraph.h (+1, -0) (Diff)
/source/blender/blenkernel/depsgraph_private.h (+2, -0) (Diff)
/source/blender/blenkernel/intern/depsgraph.c (+25, -16) (Diff)
/source/blender/makesrna/intern/makesrna.c (+6, -2) (Diff)
/source/blender/makesrna/intern/rna_access.c (+46, -37) (Diff)
/source/blender/makesrna/intern/rna_define.c (+10, -2) (Diff)
/source/blender/makesrna/intern/rna_internal.h (+1, -0) (Diff)
/source/blender/makesrna/intern/rna_internal_types.h (+2, -0) (Diff)
/source/blender/makesrna/intern/rna_rna.c (+47, -0) (Diff)
/source/blender/makesrna/RNA_define.h (+2, -0) (Diff)
/source/creator/creator.c (+5, -1) (Diff)
/source/gameengine/GamePlayer/ghost/CMakeLists.txt (+1, -0) (Diff)
/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp (+4, -0) (Diff)
/source/gameengine/GamePlayer/ghost/Makefile (+1, -0) (Diff)
/source/gameengine/GamePlayer/ghost/SConscript (+1, -0) (Diff)
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