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Git Commits -> Revision abb338d
Revision abb338d by Erwin Coumans (master) March 9, 2009, 04:21 (GMT) |
upgrade to latest Bullet trunk, fix related to vehicle anti-roll, added constraint visualization. This commit doesn't add new functionality, but more updates are planned before Blender 2.49 release. |
Commit Details:
Full Hash: abb338ddf9dea9a26ca1092b3f7fda86b32bbd16
SVN Revision: 19230
Parent Commit: e4ce0d6
Lines Changed: +225, -162
1 Added Path:
/extern/bullet2/src/BulletDynamics/Dynamics/btActionInterface.h (+39, -0) (View)
15 Modified Paths:
/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.cpp (+18, -18) (Diff)
/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h (+1, -4) (Diff)
/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSolverBody.h (+3, -3) (Diff)
/extern/bullet2/src/BulletDynamics/ConstraintSolver/btTypedConstraint.h (+0, -1) (Diff)
/extern/bullet2/src/BulletDynamics/Dynamics/btContinuousDynamicsWorld.cpp (+1, -2) (Diff)
/extern/bullet2/src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.cpp (+31, -71) (Diff)
/extern/bullet2/src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h (+21, -18) (Diff)
/extern/bullet2/src/BulletDynamics/Dynamics/btDynamicsWorld.h (+14, -9) (Diff)
/extern/bullet2/src/BulletDynamics/Dynamics/btRigidBody.cpp (+2, -1) (Diff)
/extern/bullet2/src/BulletDynamics/Dynamics/btRigidBody.h (+25, -11) (Diff)
/extern/bullet2/src/BulletDynamics/Vehicle/btRaycastVehicle.cpp (+34, -5) (Diff)
/extern/bullet2/src/BulletDynamics/Vehicle/btRaycastVehicle.h (+29, -14) (Diff)
/extern/bullet2/src/LinearMath/btConvexHull.cpp (+4, -4) (Diff)
/source/gameengine/Converter/KX_BlenderSceneConverter.cpp (+1, -1) (Diff)
/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp (+2, -0) (Diff)
/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h (+1, -4) (Diff)
/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSolverBody.h (+3, -3) (Diff)
/extern/bullet2/src/BulletDynamics/ConstraintSolver/btTypedConstraint.h (+0, -1) (Diff)
/extern/bullet2/src/BulletDynamics/Dynamics/btContinuousDynamicsWorld.cpp (+1, -2) (Diff)
/extern/bullet2/src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.cpp (+31, -71) (Diff)
/extern/bullet2/src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h (+21, -18) (Diff)
/extern/bullet2/src/BulletDynamics/Dynamics/btDynamicsWorld.h (+14, -9) (Diff)
/extern/bullet2/src/BulletDynamics/Dynamics/btRigidBody.cpp (+2, -1) (Diff)
/extern/bullet2/src/BulletDynamics/Dynamics/btRigidBody.h (+25, -11) (Diff)
/extern/bullet2/src/BulletDynamics/Vehicle/btRaycastVehicle.cpp (+34, -5) (Diff)
/extern/bullet2/src/BulletDynamics/Vehicle/btRaycastVehicle.h (+29, -14) (Diff)
/extern/bullet2/src/LinearMath/btConvexHull.cpp (+4, -4) (Diff)
/source/gameengine/Converter/KX_BlenderSceneConverter.cpp (+1, -1) (Diff)
/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp (+2, -0) (Diff)