Blender Git Loki
Git Commits -> Revision adbd84c
Revision adbd84c by Brecht Van Lommel (master) February 14, 2013, 16:11 (GMT) |
Fix #34121: OSL + persistent images option was not freeing shader memory properly, causing memory to increase continuously during animation render. |
Commit Details:
Full Hash: adbd84c320d8b0781e97d09055f6cde4920b79f8
SVN Revision: 54556
Parent Commit: a47af30
Lines Changed: +42, -10
9 Modified Paths:
/intern/cycles/blender/blender_sync.cpp (+4, -1) (Diff)
/intern/cycles/render/mesh.cpp (+8, -0) (Diff)
/intern/cycles/render/osl.cpp (+12, -1) (Diff)
/intern/cycles/render/osl.h (+2, -0) (Diff)
/intern/cycles/render/scene.cpp (+7, -7) (Diff)
/intern/cycles/render/shader.h (+2, -0) (Diff)
/intern/cycles/render/svm.cpp (+4, -0) (Diff)
/intern/cycles/render/svm.h (+2, -0) (Diff)
/source/blender/editors/render/render_preview.c (+1, -1) (Diff)
/intern/cycles/render/mesh.cpp (+8, -0) (Diff)
/intern/cycles/render/osl.cpp (+12, -1) (Diff)
/intern/cycles/render/osl.h (+2, -0) (Diff)
/intern/cycles/render/scene.cpp (+7, -7) (Diff)
/intern/cycles/render/shader.h (+2, -0) (Diff)
/intern/cycles/render/svm.cpp (+4, -0) (Diff)
/intern/cycles/render/svm.h (+2, -0) (Diff)
/source/blender/editors/render/render_preview.c (+1, -1) (Diff)