Blender Git Loki
Git Commits -> Revision ae41849
Revision ae41849 by Erwin Coumans (master) September 17, 2008, 01:49 (GMT) |
Preparation for real-time soft bodies for the game engine, step 1 out of 3. This should be harmless/non-intrusive. Please make sure each build system include extern/bullet2/src/BulletSoftBody/* and extern/bullet2/src/LinearMath/btConvexHull.* |
Commit Details:
Full Hash: ae418491dcbfa5c7e7415523695bdaea78a0b03e
SVN Revision: 16568
Parent Commit: 9064ed8
Lines Changed: +386, -176
5 Modified Paths:
/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionObject.h (+9, -0) (Diff)
/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp (+257, -120) (Diff)
/source/gameengine/Physics/Bullet/CcdPhysicsController.h (+12, -4) (Diff)
/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp (+106, -50) (Diff)
/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h (+2, -2) (Diff)
/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp (+257, -120) (Diff)
/source/gameengine/Physics/Bullet/CcdPhysicsController.h (+12, -4) (Diff)
/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp (+106, -50) (Diff)
/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h (+2, -2) (Diff)