Blender Git Loki

Git Commits -> Revision aed09d4

Revision aed09d4 by Brecht Van Lommel (master)
July 6, 2018, 18:22 (GMT)
Cleanup: remove unused shader node compatibility flag.

No longer needed after Blender Internal removal and Eevee replacing the
Cycles GLSL shading nodes.

Commit Details:

Full Hash: aed09d43295de3dcba3d318345a4fd1396a16ea1
Parent Commit: 74fd17e
Lines Changed: +28, -214

90 Modified Paths:

/intern/cycles/blender/addon/version_update.py (+15, -54) (Diff)
/release/scripts/modules/bl_previews_utils/bl_previews_render.py (+9, -34) (Diff)
/source/blender/blenkernel/BKE_node.h (+1, -6) (Diff)
/source/blender/blenkernel/intern/node.c (+0, -5) (Diff)
/source/blender/editors/space_node/node_templates.c (+0, -9) (Diff)
/source/blender/makesrna/intern/rna_nodetree.c (+0, -12) (Diff)
/source/blender/nodes/intern/node_common.c (+0, -3) (Diff)
/source/blender/nodes/shader/nodes/node_shader_add_shader.c (+0, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_ambient_occlusion.c (+0, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_attribute.c (+0, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_background.c (+0, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bevel.c (+0, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_blackbody.c (+0, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_brightness.c (+0, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_anisotropic.c (+0, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_diffuse.c (+0, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_glass.c (+0, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_glossy.c (+0, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_hair.c (+0, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_principled.c (+0, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_refraction.c (+0, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_toon.c (+0, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_translucent.c (+0, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_transparent.c (+0, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_velvet.c (+0, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bump.c (+0, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_camera.c (+0, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_common.c (+0, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_curves.c (+0, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_displacement.c (+0, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_eevee_specular.c (+0, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_emission.c (+0, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_fresnel.c (+0, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_gamma.c (+0, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_geometry.c (+0, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_hair_info.c (+0, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_holdout.c (+0, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_hueSatVal.c (+0, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_ies_light.c (+0, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_invert.c (+0, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_layer_weight.c (+0, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_light_falloff.c (+0, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_light_path.c (+0, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_mapping.c (+0, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_math.c (+0, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_mixRgb.c (+0, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_mix_shader.c (+0, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_normal.c (+0, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_normal_map.c (+0, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_object_info.c (+0, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_output_lamp.c (+1, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_output_linestyle.c (+0, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_output_material.c (+0, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_output_world.c (+0, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_particle_info.c (+0, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_rgb.c (+0, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_script.c (+0, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_sepcombHSV.c (+0, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_sepcombRGB.c (+0, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_sepcombXYZ.c (+0, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_shaderToRgb.c (+0, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_squeeze.c (+0, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_subsurface_scattering.c (+0, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_tangent.c (+0, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_tex_brick.c (+0, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_tex_checker.c (+0, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_tex_coord.c (+0, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_tex_environment.c (+0, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_tex_gradient.c (+0, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_tex_image.c (+0, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_tex_magic.c (+0, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_tex_musgrave.c (+0, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_tex_noise.c (+0, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_tex_pointdensity.c (+0, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_tex_sky.c (+0, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_tex_voronoi.c (+0, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_tex_wave.c (+0, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_uvAlongStroke.c (+0, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_uvmap.c (+0, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_valToRgb.c (+0, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_value.c (+0, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_vectMath.c (+0, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_vector_displacement.c (+0, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_vectTransform.c (+0, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_volume_absorption.c (+0, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_volume_principled.c (+0, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_volume_scatter.c (+0, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_wavelength.c (+0, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_wireframe.c (+0, -1) (Diff)
/source/blender/nodes/shader/node_shader_util.c (+2, -3) (Diff)
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