Blender Git Loki

Git Commits -> Revision af80b1f

Revision af80b1f by Antonis Ryakiotakis (soc-2013-paint)
April 11, 2014, 18:08 (GMT)
Support proper display of different UV layers.

It uses a little DAG hack to force mesh update when tweaking the material.
This is not really necessary, and it would be good if there was a way to
only force recreation of uv draw buffers.

Missing in this commit is support for non-VBO drawing since there's a patch
waiting for trunk that will make that code obsolete.

Subsurf will always work because it uses immediate mode drawing.

Commit Details:

Full Hash: af80b1f12a7dffe5f1ee55ccdb6c88a1385ebf63
Parent Commit: 830e110
Lines Changed: +167, -39

12 Modified Paths:

/source/blender/blenkernel/BKE_DerivedMesh.h (+5, -3) (Diff)
/source/blender/blenkernel/intern/cdderivedmesh.c (+9, -6) (Diff)
/source/blender/blenkernel/intern/depsgraph.c (+9, -0) (Diff)
/source/blender/blenkernel/intern/DerivedMesh.c (+1, -1) (Diff)
/source/blender/blenkernel/intern/editderivedmesh.c (+2, -2) (Diff)
/source/blender/blenkernel/intern/subsurf_ccg.c (+28, -5) (Diff)
/source/blender/editors/sculpt_paint/paint_image_proj.c (+18, -14) (Diff)
/source/blender/editors/space_view3d/drawmesh.c (+11, -6) (Diff)
/source/blender/editors/space_view3d/space_view3d.c (+2, -0) (Diff)
/source/blender/gpu/GPU_buffers.h (+1, -0) (Diff)
/source/blender/gpu/intern/gpu_buffers.c (+80, -1) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageIM.cpp (+1, -1) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021