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Git Commits -> Revision afe475b

Revision afe475b by Brecht Van Lommel (master)
November 30, 2009, 18:42 (GMT)
Approximate AO: Diffuse Bounce Hack

This brings back the single bounce indirect diffuse lighting for AAO,
it's not integrated well but that will be tackled later as part of
shading system refactor and subdivision changes. The caveats are the
same as AAO, with one extra thing, the diffuse lighting is sampled once
per face, so it will not be accurate unless faces are subdivided.

I'm committing this now so we can start testing it for Durian, and
since changes need to make it work properly are planned.

Commit Details:

Full Hash: afe475b55b24ffdac9b9401bc81e5522ab901c4c
SVN Revision: 25034
Parent Commit: 4a4fff5
Lines Changed: +164, -77

8 Modified Paths:

/release/scripts/ui/properties_world.py (+1, -0) (Diff)
/source/blender/makesdna/DNA_world_types.h (+1, -0) (Diff)
/source/blender/makesrna/intern/rna_world.c (+6, -0) (Diff)
/source/blender/render/extern/include/RE_shader_ext.h (+1, -1) (Diff)
/source/blender/render/intern/include/render_types.h (+2, -1) (Diff)
/source/blender/render/intern/source/occlusion.c (+148, -73) (Diff)
/source/blender/render/intern/source/shadeoutput.c (+1, -0) (Diff)
/source/blender/render/intern/source/strand.c (+4, -2) (Diff)
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