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Git Commits -> Revision b048ef6

Revision b048ef6 by Benoit Bolsee (master)
April 28, 2009, 14:07 (GMT)

Commit Details:

Full Hash: b048ef66f1b217a4776f5d9599cef5b3b4eba6d6
SVN Revision: 19959
Parent Commit: a8b290e
Lines Changed: +1460, -791

4 Added Paths:

/source/gameengine/PyDoc/CPropValue.py (+8, -0) (View)
/source/gameengine/PyDoc/CValue.py (+8, -0) (View)
/source/gameengine/PyDoc/PyObjectPlus.py (+26, -0) (View)
/source/gameengine/PyDoc/SCA_IObject.py (+9, -0) (View)

86 Modified Paths:

/projectfiles_vc9/gameengine/gameplayer/ghost/GP_ghost.vcproj (+2, -1) (Diff)
/release/scripts/bpymodules/paths_svg2obj.py (+32, -9) (Diff)
/release/scripts/console.py (+33, -42) (Diff)
/release/scripts/lightwave_export.py (+21, -16) (Diff)
/release/scripts/md2_export.py (+53, -50) (Diff)
/source/blender/blenkernel/intern/bullet.c (+1, -0) (Diff)
/source/blender/blenkernel/intern/DerivedMesh.c (+2, -0) (Diff)
/source/blender/blenkernel/intern/modifier.c (+2, -2) (Diff)
/source/blender/blenkernel/intern/particle.c (+1, -1) (Diff)
/source/blender/blenkernel/intern/shrinkwrap.c (+1, -1) (Diff)
/source/blender/gpu/intern/gpu_draw.c (+8, -13) (Diff)
/source/blender/makesdna/DNA_object_force.h (+1, -1) (Diff)
/source/blender/nodes/intern/TEX_nodes/TEX_distance.c (+0, -1) (Diff)
/source/blender/render/intern/source/occlusion.c (+1, -1) (Diff)
/source/blender/src/buttons_logic.c (+12, -7) (Diff)
/source/blender/src/header_info.c (+4, -4) (Diff)
/source/blender/src/imagepaint.c (+32, -18) (Diff)
/source/blender/src/poseobject.c (+17, -10) (Diff)
/source/blender/src/sequence.c (+71, -23) (Diff)
/source/creator/creator.c (+5, -0) (Diff)
/source/darwin/Makefile (+2, -2) (Diff)
/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp (+1, -1) (Diff)
/source/gameengine/Converter/BL_BlenderDataConversion.cpp (+11, -2) (Diff)
/source/gameengine/Converter/BL_MeshDeformer.h (+1, -0) (Diff)
/source/gameengine/Converter/BL_ModifierDeformer.cpp (+17, -2) (Diff)
/source/gameengine/Converter/BL_SkinDeformer.h (+5, -0) (Diff)
/source/gameengine/Converter/KX_ConvertActuators.cpp (+1, -1) (Diff)
/source/gameengine/Expressions/InputParser.cpp (+1, -1) (Diff)
/source/gameengine/Expressions/ListValue.cpp (+11, -5) (Diff)
/source/gameengine/Expressions/PyObjectPlus.cpp (+56, -5) (Diff)
/source/gameengine/Expressions/PyObjectPlus.h (+9, -1) (Diff)
/source/gameengine/Expressions/Value.cpp (+0, -50) (Diff)
/source/gameengine/Expressions/Value.h (+0, -5) (Diff)
/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp (+3, -2) (Diff)
/source/gameengine/Ketsji/KX_BulletPhysicsController.h (+1, -0) (Diff)
/source/gameengine/Ketsji/KX_Camera.cpp (+111, -81) (Diff)
/source/gameengine/Ketsji/KX_Camera.h (+5, -0) (Diff)
/source/gameengine/Ketsji/KX_ConvertPhysicsObject.h (+1, -0) (Diff)
/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp (+10, -1) (Diff)
/source/gameengine/Ketsji/KX_Dome.cpp (+15, -26) (Diff)
/source/gameengine/Ketsji/KX_Dome.h (+2, -1) (Diff)
/source/gameengine/Ketsji/KX_GameObject.cpp (+44, -29) (Diff)
/source/gameengine/Ketsji/KX_GameObject.h (+1, -0) (Diff)
/source/gameengine/Ketsji/KX_KetsjiEngine.cpp (+51, -37) (Diff)
/source/gameengine/Ketsji/KX_Light.cpp (+1, -2) (Diff)
/source/gameengine/Ketsji/KX_PyMath.cpp (+1, -2) (Diff)
/source/gameengine/Ketsji/KX_PythonInit.cpp (+2, -2) (Diff)
/source/gameengine/Ketsji/KX_Scene.cpp (+49, -36) (Diff)
/source/gameengine/Ketsji/KX_Scene.h (+4, -31) (Diff)
/source/gameengine/Physics/Bullet/CcdGraphicController.cpp (+15, -2) (Diff)
/source/gameengine/Physics/Bullet/CcdGraphicController.h (+2, -0) (Diff)
/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp (+49, -31) (Diff)
/source/gameengine/Physics/Bullet/CcdPhysicsController.h (+3, -7) (Diff)
/source/gameengine/Physics/common/PHY_IGraphicController.h (+2, -0) (Diff)
/source/gameengine/PyDoc/bge_api_validate_py.txt (+37, -2) (Diff)
/source/gameengine/PyDoc/BL_Shader.py (+4, -1) (Diff)
/source/gameengine/PyDoc/CListValue.py (+3, -1) (Diff)
/source/gameengine/PyDoc/GameKeys.py (+116, -123) (Diff)
/source/gameengine/PyDoc/GameLogic.py (+126, -4) (Diff)
/source/gameengine/PyDoc/KX_BlenderMaterial.py (+4, -1) (Diff)
/source/gameengine/PyDoc/KX_Camera.py (+3, -0) (Diff)
/source/gameengine/PyDoc/KX_ConstraintActuator.py (+9, -9) (Diff)
/source/gameengine/PyDoc/KX_GameObject.py (+13, -12) (Diff)
/source/gameengine/PyDoc/KX_MeshProxy.py (+3, -1) (Diff)
/source/gameengine/PyDoc/KX_PhysicsObjectWrapper.py (+3, -1) (Diff)
/source/gameengine/PyDoc/KX_PolyProxy.py (+2, -1) (Diff)
/source/gameengine/PyDoc/KX_Scene.py (+13, -1) (Diff)
/source/gameengine/PyDoc/KX_SoundActuator.py (+8, -8) (Diff)
/source/gameengine/PyDoc/KX_StateActuator.py (+8, -8) (Diff)
/source/gameengine/PyDoc/KX_VehicleWrapper.py (+3, -1) (Diff)
/source/gameengine/PyDoc/KX_VertexProxy.py (+3, -1) (Diff)
/source/gameengine/PyDoc/Rasterizer.py (+28, -2) (Diff)
/source/gameengine/PyDoc/SCA_ILogicBrick.py (+3, -1) (Diff)
/source/gameengine/PyDoc/SCA_ISensor.py (+1, -0) (Diff)
/source/gameengine/Rasterizer/RAS_CameraData.h (+3, -1) (Diff)
/source/gameengine/Rasterizer/RAS_Deformer.h (+1, -0) (Diff)
/source/gameengine/Rasterizer/RAS_FramingManager.cpp (+101, -0) (Diff)
/source/gameengine/Rasterizer/RAS_FramingManager.h (+22, -0) (Diff)
/source/gameengine/Rasterizer/RAS_IRasterizer.h (+23, -3) (Diff)
/source/gameengine/Rasterizer/RAS_MeshObject.cpp (+2, -2) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp (+28, -5) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h (+12, -3) (Diff)
/source/gameengine/Rasterizer/RAS_TexVert.cpp (+10, -9) (Diff)
/source/gameengine/VideoTexture/ImageRender.cpp (+28, -22) (Diff)
/tools/Blender.py (+2, -2) (Diff)
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