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Git Commits -> Revision b0a3f32
Revision b0a3f32 by Antonis Ryakiotakis (master) December 12, 2013, 17:35 (GMT) |
improvements and simplification to gravity code: * world to object matrix is calculated for view vector as well, reuse that. * if no orientation exists use world negative axis instead of object negative axis for gravity. there's also the issue of mirroring, it may be wise to invert the gravity effect there but it may be better to have artist feedback on that. |
Commit Details:
Full Hash: b0a3f32ed39dae9340efde10187b23cb0cbdf9e1
Parent Commit: c740f1a
Lines Changed: +15, -19
1 Modified Path:
/source/blender/editors/sculpt_paint/sculpt.c (+15, -19) (Diff)