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Git Commits -> Revision b0bb21e
Revision b0bb21e by Tamito Kajiyama (master) May 16, 2013, 00:20 (GMT) |
Fix for [#35352] Freestyle + Geometry Spatial Noise freezes on render. SpatialNoiseShader, as well as SmoothingShader were not updating stroke length after geometry modification, causing an infinite loop in Stroke::Resample(int iNPoints) due to incorrect length-based resampling of stroke vertices. |
Commit Details:
Full Hash: b0bb21e32d08f3efe6e8913407be0007244008c2
SVN Revision: 56836
Parent Commit: 00f0ac8
Lines Changed: +3, -0
1 Modified Path:
/source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.cpp (+3, -0) (Diff)