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Git Commits -> Revision b0bb21e

Revision b0bb21e by Tamito Kajiyama (master)
May 16, 2013, 00:20 (GMT)
Fix for [#35352] Freestyle + Geometry Spatial Noise freezes on render.

SpatialNoiseShader, as well as SmoothingShader were not updating stroke length after
geometry modification, causing an infinite loop in Stroke::Resample(int iNPoints) due to
incorrect length-based resampling of stroke vertices.

Commit Details:

Full Hash: b0bb21e32d08f3efe6e8913407be0007244008c2
SVN Revision: 56836
Parent Commit: 00f0ac8
Lines Changed: +3, -0

1 Modified Path:

/source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.cpp (+3, -0) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021